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Changelog
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scallyw4g committed Sep 10, 2024
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10 changes: 6 additions & 4 deletions CHANGELOG.txt
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* 1.6.3
* 1.6.2

- Change color from a 16-bit palette index (which had many problems) to 16-bit HSV encoded color
- Change color from a 16-bit palette index to 16-bit HSV encoded color
Handling color in the same way MagicaVoxel does (by using a fixed 255 element palette)
turned out to be a bad idea for several reasons. Firstly, if you import
multiple models from different sources, and those sources have more than 255
combined colors, what do you do? I opted to go for a 16-bit palette, but at
that point you might as well just do 16-bit color and be done with it. So,
that's what I did here.

- Implement HSV color picker
This change ended up being pretty sweeping, affecting world gen, asset/level
loading, particle systems, rendering.

- Implement HSV color picker

* 1.6.2
- Implement a Modal widget in the UI

* Change "SeedBrushWithSelection" to work with destructive brush previews

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