v1.4.2
-
Added settings.init, which drives some graphics settings at the moment
Some settings are now dynamic, loaded at startup from settings.init. I
needed to switch between different graphics settings to get the engine to
load on my laptop with an integrated GPU, so this was finally necessary. -
Added GetLexicographicallySortedListOfFilesInDirectory
The code that loads bitmaps for the UI sprites needed a stable ordering
across operating systems, which is not natively provided. This function
addresses the need there. -
Rename PlatformTraverseDirectoryTree -> PlatformTraverseDirectoryTreeUnordered
More specific name such that we know the ordering differes across platforms -
Remove some #defines that are now driven by settings.init
-
Fixed some minor duplication in platform
-
Remove voxel_synthesis_rule_baker from release
This example needs models I don't have written permissions to redistribute,
and isn't particularly polished. I'll polish it up and make some models
that I can ship for in the future. -
Removed a bunch of assets I didn't have permission to redistribute