Houdini Engine for Unreal Engine is a plug-in that allows integration of Houdini technology into Unreal.
This plug-in brings Houdini's powerful and flexible procedural workflow into Unreal Engine through Houdini Digital Assets. Artists can interactively adjust asset parameters inside the editor and use Unreal geometries as asset inputs. Houdini's procedural engine will then "cook" the asset and the results will be available in the editor without the need for baking.
You can use the Houdini Engine for UE4 Forum on the SideFX website to ask questions, discuss new features work, and share your ideas.
- Get the UE4 source code from: https://github.com/EpicGames/UnrealEngine/releases
- Within the UE4 source, navigate to
Engine/Plugins/Runtime
, and clone this repo into a folder namedHoudiniEngine
. - Download and install the correct build of 64-bit Houdini. To get the build number, look at the header of
Source/HoudiniEngineRuntime/HoudiniEngineRuntime.Build.cs
, underHoudini Version
. - Generate the UE4 Visual Studio solution (by running
GenerateProjectFiles.bat
) and build UE4 (either x64Debug Editor
or x64Development Editor
). - When starting Unreal Engine editor, go to Plugins menu and make sure to enable the
HoudiniEngine
plugin (it's inRendering
section). Restart UE4 if you had to enable it. - You should now be able to import Houdini Digital Assets (HDA)
.otl
or.hda
files or drag and drop them into theContent Browser
. - Once you have an HDA in the
Content Browser
you should be able to drag it into Editor viewport. This will spawn a new Houdini Asset Actor. Geometry cooking will be done in a separate thread and geometry will be displayed once the cooking is complete. At this point you will be able to see asset parameters in theDetails
pane. Modifying any of the parameters will force the asset to recook and possibly update its geometry.