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Pull requests: screeps/engine
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add factory convenience property to Room, per storage/terminal
#143
opened Jul 21, 2024 by
wtfrank
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Easy Performance Improvements (Reducing lodash filter and shallow clone in hot path)
#134
opened Sep 27, 2022 by
winrid
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Fix incorrect return types for Game.market.getHistory()
#131
opened May 29, 2020 by
SystemParadox
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fix(processor): use data object in EVENT_OBJECT_DESTROYED
#129
opened Feb 11, 2020 by
Szpadel
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chore(deps): bump brace-expansion from 1.1.6 to 1.1.11
dependencies
Pull requests that update a dependency file
#125
opened Oct 31, 2019 by
dependabot
bot
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chore(deps): bump debug from 2.2.0 to 2.6.9
dependencies
Pull requests that update a dependency file
#124
opened Oct 31, 2019 by
dependabot
bot
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chore(deps): bump lodash from 3.10.1 to 4.17.13
dependencies
Pull requests that update a dependency file
#123
opened Oct 31, 2019 by
dependabot
bot
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chore(deps): bump extend from 3.0.0 to 3.0.2
dependencies
Pull requests that update a dependency file
#122
opened Oct 31, 2019 by
dependabot
bot
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Use range option in findClosestByPath
enhancement
needs-testing
#121
opened Oct 18, 2019 by
RiftLurker
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effects defaults to empty array for all room objects
enhancement
#117
opened Jun 15, 2019 by
Will-Crain
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Support for returning false by costCallback option of Room.findPath.
needs-testing
#113
opened May 19, 2019 by
xilexio
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Add missing energySpent to EVENT_BUILD data
needs-testing
#112
opened Apr 19, 2019 by
pkoziol
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Switch spatial registers to a sparse array
needs-discussion
#110
opened Apr 15, 2019 by
deft-code
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Implement cache for active structures in rooms
needs-testing
#107
opened Nov 9, 2018 by
Flya
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Eliminate many one-element arrays in spatials
needs-testing
#90
opened Apr 20, 2018 by
Stuy486
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Add configurable to memory property of creep, flag, room, spawn.
#57
opened Oct 3, 2017 by
pathurs
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