Add better frame rate handling than busy-waiting for an assumed 60 FPS #128
Labels
enhancement
New feature or request
subject: API
Related to the API exposed to the user
subject: Awerere
Related to the physics engine
subject: Guerrilla Renderer
Related to the main rendering engine
Master HEAD: v2
This:
Rubeus/RubeusCore/Source/Architecture/engine.cpp
Line 125 in 5f791c5
...is assuming 60 FPS as the base FPS and attempts to busy-wait if the game exceeds 60 FPS.
Add a way to lower this limit in case the frame rate is set to something lower, or the FPS is not really being met to 60 FPS
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