Uses simplex fractal noise to make a heightmap and tesselates it into a mesh. Uses OpenGL 3.
Dependencies:
- OpenGL
- GLEW
- GLFW
- SOIL
Uses:
TODO:
Add basic chunking- Fix normals at chunk boundaries
- Implement dynamic chunking based on camera location
- Implement simple LOD (Level of Detail) based on camera distance
- Implement frustum culling of chunks