This is a CPU-Based 3D Graphics Renderer built from scratch without any graphics libraries such as OpenGL or DirectX. This project is a class project for a course by Gustavo Pezzi at the University of Oxford. I'm taking this course through his website Pikuma.
Some of the assets are taken from Stanford's Graphic Repository and some are provided by Professor Pezzi.
I'm using a PNG library called upng, which I did not develop myself.