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At the moment i don't think so, but it should be easy to fix this in line #86 the polygon gets converted into a list of THREE 2D Points, which are later (line #136) converted into a THREE Shape.
You would just need to collect the individual holes/shapes in individual arrays and then later combine as:
var shape = THREE.Shape( points_1 );
var hole = new THREE.Path( points_2 );
shape.holes.push(hole);
hi, @sebastian-meier. as the title, thanks.
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