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* MAJOR CHANGE - Update included version of KSPWheel to latest (0.9.4…
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….15).

* FIX - SRB thrust / burn time on MSRBs should now be correct, as well as using whatever ISP is specified in the config.
* FIX - SRB custom thrust curves should now update symmetry counterparts appropriately.
* FIX - Re-add the 'gold' nosecone texture/texture-set-configs for MFT tanks.  Still using old specular shader so the textures don't quite match, but is close enough for now (until I can get all the shader stuff worked out).
* FIX - MFT/MSRB/MUS/MEC -- Should no longer need to drop a part before it can be surface attached.
* CHANGE - Update a few values in the SC-E wheel configs for the changes to KSPWheel
* CHANGE - Add a slider to adjust the percentage of the 'support' tank in the MUS tanks.  This allows for adding/removing monoprop and EC easily from the main part-action-window.
* CHANGE - Add EL workshop patch by Sudragon, adds workshop to HAB parts
* NEW PART - RD-180 Engine - moderate thrust kerolox lifter engine, with decent ISP.  Still a bit WIP, might see a few texture and config revisions.
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shadowmage45 committed Mar 19, 2017
1 parent 6dd94d7 commit a40812c
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Showing 43 changed files with 527 additions and 491 deletions.
8 changes: 4 additions & 4 deletions GameData/KSPWheel/KSPWheel.version
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@@ -1,14 +1,14 @@
{
"NAME":"KSPWheel",
"URL":"http://ksp-avc.cybutek.net/version.php?id=429",
"DOWNLOAD":"https://github.com/shadowmage45/KSPWheel/releases/tag/0.9.2.11",
"CHANGE_LOG_URL":"https://github.com/shadowmage45/KSPWheel/releases/tag/0.9.2.11",
"DOWNLOAD":"https://github.com/shadowmage45/KSPWheel/releases/tag/0.9.4.15",
"CHANGE_LOG_URL":"https://github.com/shadowmage45/KSPWheel/releases/tag/0.9.4.15",
"VERSION":
{
"MAJOR":0,
"MINOR":9,
"PATCH":2,
"BUILD":11
"PATCH":4,
"BUILD":15
},
"KSP_VERSION":
{
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8 changes: 8 additions & 0 deletions GameData/KSPWheel/KSPWheelConfig.cfg
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KSPWHEELCONFIG
{
//how many kJ does 1 EC provide?
//this may be different conventions than other mods use
//stock uses 65:1 for its motors
//NFE and USI declare it as 1:1, but then tiny motors will draw hundreds of ec per second
powerConversion = 65
}
Binary file modified GameData/KSPWheel/Plugin/KSPWheel.dll
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15 changes: 15 additions & 0 deletions GameData/SSTU-OptionalPatches/USI-MFT-AddResources.cfg
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Expand Up @@ -34,6 +34,21 @@ SSTU_RESOURCESET
resource = Mulch
}

SSTU_FUELTYPE
{
name = ConstructionMaterials
RESOURCE
{
resource = MaterialKits
ratio = 1512
}
RESOURCE
{
resource = SpecializedParts
ratio = 100
}
}

@PART[SSTU-SC-TANK-MFT-A|SSTU-SC-TANK-MFT-S|SSTU-SC-TANK-MFT-R|SSTU-SC-TANK-MFT-L|SSTU-SC-TANK-MUS-CB|SSTU-SC-TANK-MUS-ST|SSTU-SC-TANK-MFT-D]
{
@MODULE[SSTUVolumeContainer]
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Binary file added GameData/SSTU/Assets/SC-ENG-RD-180-DIFF.dds
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Binary file added GameData/SSTU/Assets/SC-ENG-RD-180-GLOW.dds
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Binary file added GameData/SSTU/Assets/SC-ENG-RD-180-NRM.dds
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Binary file added GameData/SSTU/Assets/SC-ENG-RD-180.mu
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6 changes: 3 additions & 3 deletions GameData/SSTU/MiniAVC/SSTULabs.version
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@@ -1,14 +1,14 @@
{
"NAME":"SSTULabs",
"URL":"http://ksp-avc.cybutek.net/version.php?id=296",
"DOWNLOAD":"https://github.com/shadowmage45/SSTULabs/releases/tag/0.5.34.133",
"CHANGE_LOG_URL":"https://github.com/shadowmage45/SSTULabs/releases/tag/0.5.34.133",
"DOWNLOAD":"https://github.com/shadowmage45/SSTULabs/releases/tag/0.5.34.134",
"CHANGE_LOG_URL":"https://github.com/shadowmage45/SSTULabs/releases/tag/0.5.34.134",
"VERSION":
{
"MAJOR":0,
"MINOR":5,
"PATCH":34,
"BUILD":133
"BUILD":134
},
"KSP_VERSION":
{
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24 changes: 24 additions & 0 deletions GameData/SSTU/ModIntegration/EPL/SSTU-EL-Patch.cfg
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@@ -0,0 +1,24 @@
@PART[SSTU-ST-HAB-A1|SSTU-ST-HAB-A2]:FOR[SSTU]:NEEDS[ExtraplanetaryLaunchpads]
{
MODULE
{
name = ExWorkshop
ProductivityFactor = 1
}
}
@PART[SSTU-ST-HAB-B1|SSTU-ST-HAB-B2|SSTU-ST-HAB-B3|SSTU-ST-HAB-B4]:FOR[SSTU]:NEEDS[ExtraplanetaryLaunchpads]
{
MODULE
{
name = ExWorkshop
ProductivityFactor = 1.5
}
}
@PART[SSTU-ST-HAB-C1|SSTU-ST-HAB-C2|SSTU-ST-HAB-C3|SSTU-ST-HAB-C4]:FOR[SSTU]:NEEDS[ExtraplanetaryLaunchpads]
{
MODULE
{
name = ExWorkshop
ProductivityFactor = 2
}
}
17 changes: 17 additions & 0 deletions GameData/SSTU/ModIntegration/RealPlume/RealPlumes-Engines.cfg
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Expand Up @@ -201,6 +201,23 @@
%runningEffectName = Kerolox-Lower
}
}
@PART[SSTU-SC-ENG-RD-180]:NEEDS[RealPlume&!RealismOverhaul]:BEFORE[RealPlume]
{
PLUME
{
name = Kerolox-Lower-F1
transformName = RD-180-ThrustTransform
localRotation = 0,0,0
localPosition = 0,0,2.5
fixedScale = 0.7
energy = 1
speed = 1
}
@MODULE[ModuleEngines*]
{
%powerEffectName = Kerolox-Lower-F1
}
}

@PART[SSTU-SC-ENG-RL10A-3]:NEEDS[RealPlume&!RealismOverhaul]:BEFORE[RealPlume]
{
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