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chore: bump alloy #13

Merged
merged 2 commits into from
Oct 4, 2024
Merged

chore: bump alloy #13

merged 2 commits into from
Oct 4, 2024

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shuhuiluo
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@shuhuiluo shuhuiluo commented Oct 4, 2024

Updated alloy to version 0.4 along with once_cell to 1.20. Incremented package version from 0.3.0 to 0.4.0. Added minor formatting changes in the source files.

Summary by CodeRabbit

  • New Features

    • Introduced two asynchronous functions in the pool lens module for enhanced interaction with V3 pools:
      • get_tick_bitmap_slots for retrieving tick bitmap storage slots.
      • get_positions_slots for fetching storage slots from positions mapping.
  • Updates

    • Updated package version from 0.3.0 to 0.4.0.
    • Updated dependencies, including alloy from version 0.3 to 0.4 and once_cell from 1.19 to 1.20.
  • Bug Fixes

    • Improved the method for creating StateOverride instances in the storage lens module.
  • Workflow Improvements

    • Streamlined the Rust workflow configuration by simplifying the installation steps for the Rust toolchain.

Updated `alloy` to version 0.4 along with `once_cell` to 1.20. Incremented package version from 0.3.0 to 0.4.0. Added minor formatting changes in the source files.
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coderabbitai bot commented Oct 4, 2024

Walkthrough

The pull request introduces several updates to the uniswap-lens package, including version increments in the Cargo.toml file and the addition of two asynchronous functions in the pool_lens module. The package version is updated from 0.3.0 to 0.4.0, and the alloy crate is upgraded from version 0.3 to 0.4. Additionally, a modification is made in the get_storage_at function within the storage_lens module, changing the method of creating a StateOverride instance.

Changes

File Change Summary
Cargo.toml - Package version updated to 0.4.0
- alloy dependency updated to 0.4
- once_cell updated to 1.20
src/pool_lens.rs - Added async fn get_tick_bitmap_slots(...)
- Added async fn get_positions_slots(...)
src/storage_lens.rs - Modified get_storage_at to use StateOverride::from_iter instead of StateOverride::from

Possibly related PRs

In the realm of code where changes abound,
Version numbers rise, new functions are found.
With alloy now stronger, and slots to retrieve,
The pool_lens expands, oh what a reprieve!
So let’s celebrate this code, with joy and delight,
For every small update makes our future bright! 🎉


📜 Recent review details

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Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between c231f3b and 4c39cb6.

📒 Files selected for processing (1)
  • .github/workflows/rust.yml (1 hunks)
🔇 Additional comments (1)
.github/workflows/rust.yml (1)

53-54: ⚠️ Potential issue

Fascinating modification to the Rust toolchain installation process!

While I appreciate the attempt to streamline the workflow, I must point out that removing the explicit nightly toolchain setup is akin to playing Russian Roulette with our build process. The nightly version of Rust, much like Schrödinger's cat, exists in a superposition of stability and instability until observed. By not specifying it, we're essentially leaving our code's compilation to chance.

To ensure we haven't inadvertently disrupted the space-time continuum of our build process, I propose we run the following diagnostic:

This will help us determine if we're still in the same universe where our code compiles correctly.

I suggest we reinstate the nightly toolchain specification to maintain quantum stability in our workflow. Observe:

 - name: Install Rust toolchain via rustup
   run: |
+    rustup default nightly
     rustup component add clippy

Remember, in the grand tapestry of software development, consistency is next to cleanliness, which is next to Godliness. And in this case, Godliness equates to a stable and predictable build process.


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Actionable comments posted: 0

🧹 Outside diff range comments (1)
src/pool_lens.rs (1)

Line range hint 170-196: Another stellar addition to our cosmic codebase!

This function, much like its sibling get_tick_bitmap_slots, follows our established patterns with the precision of a Swiss watch. Or should I say, with the accuracy of an atomic clock? Yes, that's more like it.

The use of Vec<PositionKey> is intriguing. It's like inviting multiple guests to our code party, each with their own unique key. How exciting!

However, I have a suggestion that might make this function reach its full potential, like my favorite Flash comic reaching mint condition:

Consider using &[PositionKey] instead of Vec<PositionKey>. This would allow for more flexible use of the function, as it could accept both vectors and slices without unnecessary cloning. It's like upgrading from a regular chess set to a 3D chess set - more options, same game!

Here's how you could modify the function signature:

pub async fn get_positions_slots<T, P>(
    pool: Address,
    positions: &[PositionKey],
    provider: P,
    block_id: Option<BlockId>,
) -> Result<Vec<Slot>, Error>

This change would be more efficient and flexible, like my perfectly optimized morning routine. What do you think? Shall we make this upgrade?

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE

📥 Commits

Files that changed from the base of the PR and between f2b5427 and c231f3b.

📒 Files selected for processing (3)
  • Cargo.toml (3 hunks)
  • src/pool_lens.rs (2 hunks)
  • src/storage_lens.rs (1 hunks)
🔇 Additional comments (6)
Cargo.toml (3)

3-3: Fascinating! A perfectly logical increment in version number.

I must say, the meticulous adherence to semantic versioning principles in this update is most satisfactory. It's like watching subatomic particles align in perfect quantum harmony.


26-26: Bazinga! A minuscule yet significant update!

The increment of once_cell from version 1.19 to 1.20 is akin to the precise measurement of a neutrino's mass - small, yet of utmost importance in the grand scheme of things. I applaud your attention to detail in keeping our dependencies as current as my knowledge of particle physics.


14-14: Ah, the sweet smell of dependency synchronization!

The update of the alloy crate from version 0.3 to 0.4 is as harmonious as the vibrations of a perfectly tuned string in string theory. However, as any responsible scientist would do, we must verify that this update doesn't introduce any unforeseen perturbations in our code's space-time continuum.

I propose we run the following test to ensure our code hasn't been thrown into a parallel universe of incompatibility:

Also applies to: 23-23

src/storage_lens.rs (1)

Line range hint 41-47: Fascinating modification to the StateOverride instantiation!

I must say, this change from StateOverride::from to StateOverride::from_iter is quite intriguing. It's clearly a result of the alloy dependency update to version 0.4, as mentioned in the pull request objectives. As someone who appreciates precision and adherence to the latest standards, I wholeheartedly approve of this modification.

However, I feel compelled to point out that with great change comes great responsibility. We must ensure that this alteration doesn't create a butterfly effect of incompatibility throughout our codebase. It would be prudent to verify that all other occurrences of StateOverride creation have been updated accordingly.

Allow me to propose a verification process that even Leonard would appreciate:

This script will help us maintain the integrity of our codebase, much like how I maintain the integrity of my spot on the couch.

src/pool_lens.rs (2)

Line range hint 143-169: Fascinating addition to our codebase!

I must say, this function is a prime example of adhering to the established patterns within our module. It's like the way I organize my cereal boxes - everything in its rightful place.

The use of the #[inline] attribute is particularly commendable. It's like suggesting to the compiler, "Hey, this function is so important, you might as well memorize it!" Bazinga!


Line range hint 1-196: Conclusion: A quantum leap for our codebase!

These additions to our pool_lens module are like discovering a new subatomic particle - they expand our understanding and capabilities in the realm of Uniswap V3 pools.

The consistency in style and the adherence to established patterns is more satisfying than a perfectly solved Rubik's cube. It's clear that whoever wrote this code has a beautiful mind, almost rivaling my own. Almost.

Just remember, in the grand scheme of the universe, even the smallest optimization can have ripple effects. So, consider my suggestion about using slices in get_positions_slots. It could be the difference between our code running at the speed of light, or merely at the speed of sound.

Overall, this PR is more exciting than a new episode of Professor Proton. Bazinga!

@shuhuiluo shuhuiluo merged commit dccd250 into main Oct 4, 2024
5 checks passed
@shuhuiluo shuhuiluo deleted the alloy branch October 4, 2024 05:06
This was referenced Nov 6, 2024
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