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sidney-eliot committed Jul 16, 2023
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28 changes: 14 additions & 14 deletions content/color.md
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Expand Up @@ -32,13 +32,13 @@ HSL Example:
**When to use**
For 2D art and hand painted textures this is pretty much always the best choice, because of being able to easily select different tints/shades of a color. But it's also good for any other color picking. The choice between HSV vs HSL is a thing of preference, though HSV is probably the more popular one.

## Hex Color Model
### Hex Color Model
A hex color is like RGB. The syntax is #RRGGBB, so green would be #00FF00. 00 means none of that channel and FF means 255 of that channel (0,1,...9,A,...F). It's also possible to store alpha in hex with following syntax #RRGGBBAA, so green with alpha would be #00FF0012. The A can only range from 0-100.

**When to use**
HEX is almost only used for copying a color per values from A to B

# Keywords
## Color Theory Glossary

|Keyword|What is it|What does it affect|Notes
|:-:|:-:|:-:|:-:
Expand Down Expand Up @@ -73,32 +73,32 @@ HEX is almost only used for copying a color per values from A to B
|Unbalanced|
|Monotony|

# Color Synergy
## Color Synergy
Colors which, when combined or mixed, cancel each other out or boost a one of the colors.
One of the things it's used for is to make things stand out.

## Official Synergy Types
### Official Synergy Types
A great place to create these synergies and understand how they work is [Adobe's color picker](https://color.adobe.com/create/color-wheel).

### Complementary
#### Complementary
- Dark Purple - Yellow, Lime Green - Light Purple
### Split complementary colors
#### Split complementary colors

### Analogous colors
#### Analogous colors

### Triadic colors
#### Triadic colors

### Tetradic or double complementary colors
#### Tetradic or double complementary colors

### Monotone chromatic
#### Monotone chromatic
- Uses a single hue and all it's tints, tones and shades
- Risk of monotony

### Monotone achromatic
#### Monotone achromatic
- Only neutral colors ranging from black to white
- Is monotone

# Common Colors RGB/ HEX
## Common Colors RGB/ HEX
COLOR|RGB|HEX
|:-:|:-:|:-:|
|White|255,255,255|#FFFFFF
Expand All @@ -113,7 +113,7 @@ COLOR|RGB|HEX



# 🚧Work in Progress🚧
## 🚧Work in Progress🚧

#### Hue
- Changing the Tint, Shade or Tone of a color changes the Chroma/ Colorfulness
Expand All @@ -138,6 +138,6 @@ Saturation is changed by tint, shade and tone. Saturation is the purity/ intensi
Brilliance judged relative to the maximum brightness possible, where as brightness is relative to the brightness of a similarly illuminated white object.


# Sort in
## 🚧Sort in 🚧

- https://www.sensationalcolor.com/hue-value-chroma/
6 changes: 3 additions & 3 deletions content/glossary.md
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Expand Up @@ -7,7 +7,7 @@ enableToc: true
---

### Ambient Occlusion
_[[Wikipedia]](https://en.wikipedia.org/wiki/Ambient_occlusion) - [[Polycount]](http://wiki.polycount.com/wiki/Ambient_occlusion_map) - [[Unreal Engine Doc]](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/PostProcessEffects/AmbientOcclusion/) - [[Unity Doc]](https://docs.unity3d.com/2021.3/Documentation/Manual/LightingBakedAmbientOcclusion.html)_
_[[Wikipedia](https://en.wikipedia.org/wiki/Ambient_occlusion)] - [[Polycount](http://wiki.polycount.com/wiki/Ambient_occlusion_map)] - [[Unreal Engine Doc](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/PostProcessEffects/AmbientOcclusion/)] - [[Unity Doc](https://docs.unity3d.com/2021.3/Documentation/Manual/LightingBakedAmbientOcclusion.html)]_

Ambient Occlusion (AO) is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. It shows subtle variations in lighting and helps your eyes detect surface details that would otherwise be washed out or unnoticeable.

Expand All @@ -28,7 +28,7 @@ Ambient Occlusion (AO) is a shading and rendering technique used to calculate ho

### Ray Tracing

_[[Wikipedia]](https://en.wikipedia.org/wiki/Ray_tracing_(graphics)) - [Unreal Engine Doc] [[1]](https://www.unrealengine.com/en-US/explainers/ray-tracing/what-is-real-time-ray-tracing) [[2]](https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/) (real-time) - [[Unreal Engine Doc]](https://docs.unrealengine.com/5.0/en-US/hardware-ray-tracing-in-unreal-engine/) (hardware) - [[Unity Doc]](https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html)_
_[[Wikipedia](https://en.wikipedia.org/wiki/Ray_tracing_(graphics))] - Unreal Engine Doc [[1](https://www.unrealengine.com/en-US/explainers/ray-tracing/what-is-real-time-ray-tracing)] [[2](https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/)] (real-time) - [[Unreal Engine Doc](https://docs.unrealengine.com/5.0/en-US/hardware-ray-tracing-in-unreal-engine/)] (hardware) - [[Unity Doc](https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html)]_

Ray tracing can either be real-time ray tracing (games industry) or hardware ray tracing (film industry).

Expand Down Expand Up @@ -411,7 +411,7 @@ Tessellation (Triangulation) is the process of the converting faces to random ev

### Bit Depth

_[[Wikipedia]](https://en.wikipedia.org/wiki/Color_depth) - [[Polycount]](http://wiki.polycount.com/wiki/BitDepth) - [[Photoshop Doc]](https://helpx.adobe.com/photoshop/using/bit-depth.html)_
_[[Wikipedia](https://en.wikipedia.org/wiki/Color_depth)] - [[Polycount](http://wiki.polycount.com/wiki/BitDepth)] - [[Photoshop Doc](https://helpx.adobe.com/photoshop/using/bit-depth.html)]_

>[!example]- Bit depth explanation (videos)
>
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5 changes: 5 additions & 0 deletions content/model-part-names.md
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title: "Model Part Names"
enableToc: false
---


```mermaid
mindmap id(I am a rounded square)
```
When naming parts of a model, one can either just count up numbers or describe what the part is, like "Cooler_Fan_Screw_3". To help with the latter naming convention, I've tried to come up with as many words as possible to describe parts. This is supposed to make it easier to find the correct name if one just can't think of anything fitting.

## Hard
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