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Add Game Engine Development #2482
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unicorn |
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I really love the banner for your repository! Only things:
- Your CI is failing.
- Make sure your CI is integrated with awesome-lint.
@LeoDog896 Thanks for the complement! I have added The CI is also running Thanks for your feedback. |
Comment testing. |
Hi @stevinz, I think you need to rephrase the topic description a bit. I was going to suggest a few options, however after looking at the list, I do struggle a bit - your indeed awesome list has quite many items on different game development topics, rather than being focused on game engine development. What I would also suggest is adding "back to top" links to every section of the list to help navigating between individual sections and contents. See here, for example. |
@vhladiienko Thanks for taking time to look over my list and comment. Respectfully, I disagree with your opinion. While the list does indeed have many resources related to game development, the list is heavily focused on game engine development. These two topics have a large area of overlap. There are extensive engine related links, among them dozens of open source game engines, libraries related to GUI development, visual scripting, serialization, special effects shaders, cross platform compiling and more. The list is rather long, maybe longer than @sindresorhus would prefer. However, I built this list over the past decade and have personally utilized every resource on this list in one way or another while working on several different game engines. The "back to top" is a good idea, but goes against the linter by violating the "double link" rule. Also I feel that it clutters the look of the list. Originally I had another layer of indentation, which I preferred, but that violates the linter as well... |
@stevinz fully agree and support the effort, I might just use your list myself! I suppose, we might pass on the theme description guideline this time. Guess that self-hosted list got into the awesome list before the linter has been developed, then. Sorry to mislead you on this one! Great job! |
Hi @stevinz Wow, a really long list of resources! That's impressive. A few comments
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Thanks for taking the time to look over my list. I have made some changes taking into account the points you and others have brought up, including:
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I like the list, very extensive one!
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Thank you for the review. Those are nice, detailed observations. I have made changes along the lines of your suggestions.
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A nice list, but some of it is overlapping with Learn Gamedev a bit?
Co-authored-by: Sindre Sorhus <[email protected]>
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👍
https://github.com/stevinz/awesome-game-engine-dev
Resources geared toward development of high-level, fully featured game engines. For curious minds or those interested in game engine development.
By submitting this pull request I confirm I've read and complied with the below requirements 🖖
Please read it multiple times. I spent a lot of time on these guidelines and most people miss a lot.
Requirements for your pull request
Try to prioritize unreviewed PRs, but you can also add more comments to reviewed PRs. Go through the below list when reviewing. This requirement is meant to help make the Awesome project self-sustaining. Comment here which PRs you reviewed. You're expected to put a good effort into this and to be thorough. Look at previous PR reviews for inspiration. Just commenting “looks good” or simply marking the pull request as approved does not count! You have to actually point out mistakes or improvement suggestions.
Add Name of List
.Add Swift
Add Software Architecture
Update readme.md
Add Awesome Swift
Add swift
add Swift
Adding Swift
Added Swift
- [iOS](…) - Mobile operating system for Apple phones and tablets.
- [Framer](…) - Prototyping interactive UI designs.
- [iOS](…) - Resources and tools for iOS development.
- [Framer](…)
- [Framer](…) - prototyping interactive UI designs
#readme
.- [Software Architecture](https://github.com/simskij/awesome-software-architecture#readme) - The discipline of designing and building software.
Requirements for your Awesome list
That means 30 days from either the first real commit or when it was open-sourced. Whatever is most recent.
awesome-lint
on your list and fix the reported issues. If there are false-positives or things that cannot/shouldn't be fixed, please report it.main
, notmaster
.Mobile operating system for Apple phones and tablets.
Prototyping interactive UI designs.
Resources and tools for iOS development.
Awesome Framer packages and tools.
If you have not put in considerable effort into your list, your pull request will be immediately closed.
awesome-name-of-list
.awesome-swift
awesome-web-typography
awesome-Swift
AwesomeWebTypography
# Awesome Name of List
.# Awesome Swift
# Awesome Web Typography
# awesome-swift
# AwesomeSwift
awesome-list
&awesome
as GitHub topics. I encourage you to add more relevant topics.Contents
, notTable of Contents
.Contributing
orFootnotes
sections.https://github.com/<user>/<repo>/community/license/new?branch=main&template=cc0-1.0
(replace<user>
and<repo>
accordingly).license
orLICENSE
in the repo root with the license text.Licence
section to the readme. GitHub already shows the license name and link to the full text at the top of the repo.unicorn
.contributing.md
. Casing is up to you.Contributing
, positioned at the top or bottom of the main content.Footnotes
section at the bottom of the readme. The section should not be present in the Table of Contents.Example:
- [AVA](…) - JavaScript test runner.
Node.js
, notNodeJS
ornode.js
.You can still use Travis for list linting, but the badge has no value in the readme.
Inspired by awesome-foo
orInspired by the Awesome project
kinda link at the top of the readme. The Awesome badge is enough.Go to the top and read it again.