release-0.9
This release features a number of small changes to the game output, but nothing terribly significant.
The biggest difference between this release and the previous is the internal changes, relating to objects. We're now taking advantage of the "state" byte associated with game-objects to handle the use of the trapdoor and torch.
Using a state-byte within the objects simplifies the code logically, and allows the trapdoor to be closed (for example).
You can play the most recent version of the code online here: