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Enable different ways of rendering frames, also introduced flag for drawing with "ADD" blendMode #15
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Enable different ways of rendering frames, also introduced flag for drawing with "ADD" blendMode #15
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* Traditionally, with a single bitmapData for every frame * By drawing a rect from one single bitmap data * Using tilesheets For this render targets are introduced, which render into a "graphics" object. For now the graphics object is the "graphics" member of the AnimatedSprite. Also: Introduced flag for rendering with "ADD" blendMode. Due to some issue, rendering with blendmode "Add" works only using tilesheets on C++ targets and by setting "blendMode" of the sprite on flash target.
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For now only for LibGDX importer and TexturePacker importer.
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Conflicts: spritesheet/AnimatedSprite.hx
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…e last image of the animation.
…ha of the sprite.
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Enable different ways of rendering frames:
For this render targets are introduced, which render into a "graphics" object.
For now the graphics object is the "graphics" member of the AnimatedSprite.
Also: Introduced flag for rendering with "ADD" blendMode.
Due to some issue, rendering with blendmode "Add" works only using tilesheets on C++
targets and by setting "blendMode" of the sprite on flash target.