Add flag to turn off SSBOs #1276
This run and associated checks have been archived and are scheduled for deletion.
Learn more about checks retention
ci.yml
on: push
Code Quality
10m 25s
Build only (Android)
5m 29s
Build only (iOS)
2m 9s
Matrix: Test
Annotations
28 errors and 14 warnings
Test (Linux, ubuntu-latest, SingleThread)
Process completed with exit code 1.
|
Test (Linux, ubuntu-latest, MultiThreaded)
Process completed with exit code 1.
|
Test (macOS, macos-latest, MultiThreaded)
Process completed with exit code 1.
|
Test (Windows, windows-latest, SingleThread)
Process completed with exit code 1.
|
Test (macOS, macos-latest, SingleThread)
Process completed with exit code 1.
|
Code Quality:
osu.Framework/Graphics/Drawable_HandleInputCache.cs#L89
Suspicious type check: there is no type in the solution that is inherited from both 'osu.Framework.Graphics.Drawable' and 'osu.Framework.Input.ISourceGeneratedHandleInputCache' in osu.Framework\Graphics\Drawable_HandleInputCache.cs on line 89
|
Code Quality:
osu.Framework/Graphics/Drawable_HandleInputCache.cs#L97
Suspicious type check: there is no type in the solution that is inherited from both 'osu.Framework.Graphics.Drawable' and 'osu.Framework.Input.ISourceGeneratedHandleInputCache' in osu.Framework\Graphics\Drawable_HandleInputCache.cs on line 97
|
Code Quality:
osu.Framework/Graphics/OpenGL/GLRenderer.cs#L433
Blank lines are missing, expected minimum 1 instead of 0 in osu.Framework\Graphics\OpenGL\GLRenderer.cs on line 433
|
Code Quality
Process completed with exit code 5.
|
Test (Windows, windows-latest, MultiThreaded)
Process completed with exit code 1.
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestConstructor:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\Shaders\ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\OpenGL\Shaders\GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestShadersLoseReferencesOnManagerDisposal:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\Shaders\ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\OpenGL\Shaders\GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestShaderLoading ► TestFetchExistentShader:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\Shaders\ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\OpenGL\Shaders\GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestConstructor:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestShadersLoseReferencesOnManagerDisposal:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestShaderLoading ► TestFetchExistentShader:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestConstructor:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Linux-MultiThreaded.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestShadersLoseReferencesOnManagerDisposal:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Linux-MultiThreaded.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestShaderLoading ► TestFetchExistentShader:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Linux-MultiThreaded.trx
Error:
osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestConstructor:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestShadersLoseReferencesOnManagerDisposal:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestShaderLoading ► TestFetchExistentShader:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /Users/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestConstructor:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\Shaders\ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\OpenGL\Shaders\GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestShadersLoseReferencesOnManagerDisposal:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\Shaders\ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\OpenGL\Shaders\GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestShaderLoading ► TestFetchExistentShader:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\Shaders\ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in D:\a\osu-framework\osu-framework\osu.Framework\Graphics\OpenGL\Shaders\GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestConstructor:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Linux-SingleThread.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestSceneShaderDisposal ► TestShadersLoseReferencesOnManagerDisposal:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Linux-SingleThread.trx
Error:
TearDown : osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
osu.Framework.Tests.Shaders.TestShaderLoading ► TestFetchExistentShader:
osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs#L67
Failed test found in:
TestResults-Linux-SingleThread.trx
Error:
osu.Framework.Graphics.OpenGL.Shaders.GLShader+ProgramLinkingFailedException : A osu.Framework.Graphics.OpenGL.Shaders.GLShader failed to link: Texture2D/Texture:
Veldrid.SPIRV.SpirvCompilationException: Compilation failed: <veldrid-spirv-input>:97: error: 'm_MaskingIndex' : undeclared identifier
<veldrid-spirv-input>:97: error: 'InitMasking' : no matching overloaded function found
<veldrid-spirv-input>:100: error: 'g_MaskingInfo' : undeclared identifier
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle too long
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : unknown swizzle selection
<veldrid-spirv-input>:100: error: 'ToMaskingSpace' : vector swizzle selection out of range
<veldrid-spirv-input>:107: error: 'assign' : cannot convert from ' temp float' to 'layout( location=5) flat out highp int'
<veldrid-spirv-input>:121: warning: '__internal_real_main' : identifiers containing consecutive underscores ("__") are reserved
<veldrid-spirv-input>:124: error: 'm_BackbufferDrawDepth' : undeclared identifier
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(UInt32 sourceLength, Byte* sourceTextPtr, String fileName, ShaderStages stage, Boolean debug, UInt32 macroCount, NativeMacroDefinition* macros)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv(String sourceText, String fileName, ShaderStages stage, GlslCompileOptions options)
at osu.Framework.Graphics.Shaders.ShaderCompilationStore.CompileVertexFragment(String vertexText, String fragmentText, CrossCompileTarget target) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/Shaders/ShaderCompilationStore.cs:line 32
at osu.Framework.Graphics.OpenGL.Shaders.GLShader..ctor(GLRenderer renderer, String name, GLShaderPart[] parts, IUniformBuffer`1 globalUniformBuffer, ShaderCompilationStore compilationStore) in /home/runner/work/osu-framework/osu-framework/osu.Framework/Graphics/OpenGL/Shaders/GLShader.cs:line 60
|
Build only (iOS)
The workload 'ios' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (iOS)
The workload 'ios' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (iOS)
The workload 'ios' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (iOS)
The workload 'ios' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Build only (Android)
The workload 'android' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
osu-framework-test-results-Linux-MultiThreaded
Expired
|
6.83 MB |
|
osu-framework-test-results-Linux-SingleThread
Expired
|
6.54 MB |
|
osu-framework-test-results-Windows-MultiThreaded
Expired
|
6.88 MB |
|
osu-framework-test-results-Windows-SingleThread
Expired
|
6.27 MB |
|
osu-framework-test-results-macOS-MultiThreaded
Expired
|
6.53 MB |
|
osu-framework-test-results-macOS-SingleThread
Expired
|
6.41 MB |
|