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Merge pull request #151 from snjo/DEVELOP
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7.2.4
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BobPalmer committed May 14, 2016
2 parents 477e32f + 1d6b9a9 commit 5204992
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Showing 57 changed files with 1,123 additions and 44 deletions.
Binary file added For release/Firespitter/Assets/BiplaneEngine.png
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2 changes: 1 addition & 1 deletion For release/Firespitter/Firespitter.version
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
"VERSION": {
"MAJOR": 7,
"MINOR": 2,
"PATCH": 3
"PATCH": 4
},
"KSP_VERSION": {
"MAJOR": 1,
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Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ MODULE
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 35
heatProduction = 300
heatProduction = 30
useEngineResponseTime = True
engineAccelerationSpeed = 20
engineDecelerationSpeed = 20
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121 changes: 121 additions & 0 deletions For release/Firespitter/Parts/FS_BiplaneCockpit.cfg
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@@ -0,0 +1,121 @@
PART
{

// --- general parameters ---
name = FS_BiplaneCockpit
module = Part
author = Snjo

// --- asset parameters ---
rescaleFactor = 1

MODEL
{
model = Firespitter/Assets/FS_BiplaneCockpit
}

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_top = 0.0, 0.71432, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.42538, 0.0, 0.0, -1.0, 0.0

// --- editor parameters ---
TechRequired = start
cost = 800
entryCost = 1800
category = Pods
subcategory = 0
title = FS4BC Biplane Cockpit
manufacturer = Bitesized Industries
description = From a time when Men were Men, and Kerbals were Kerbals. Dress code is strictly enforced.

//attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 0.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 25
breakingForce = 200
breakingTorque = 200
maxTemp = 3400
fuelCrossFeed = True

vesselType = Ship

// --- internal setup ---
CrewCapacity = 1

MODULE
{
name = ModuleCommand
minimumCrew = 1
}


RESOURCE
{
name = LiquidFuel
amount = 20
maxAmount = 20
}

MODULE
{
name = ModuleScienceExperiment

experimentID = crewReport

experimentActionName = Crew Report
resetActionName = Discard Crew Report
reviewActionName = Review Report

useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True

xmitDataScalar = 1.0
}
MODULE
{
name = ModuleScienceContainer

reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 1.3
}

INTERNAL
{
name = FSbiplaneInternal
}

MODULE
{
name = FSmaintenanceInfo
}

MODULE
{
name = FStextureSwitch
moduleID = 0
//showListButton = True
//switchableInFlight = True
textures
{
name = Firespitter/Assets/Biplane_01_WHITE
name = Firespitter/Assets/Biplane_01_GREEN
name = Firespitter/Assets/Biplane_01_RED
name = Firespitter/Assets/Biplane_01
}
objects
{
name = Cockpit
}
}
}
88 changes: 88 additions & 0 deletions For release/Firespitter/Parts/FS_BiplaneElevator.cfg
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PART
{

// --- general parameters ---
name = FS_BiplaneElevator
module = Part
author = Snjo

// --- asset parameters ---
rescaleFactor = 1

MODEL
{
model = Firespitter/Assets/FS_BiplaneElevator
}

// --- editor parameters ---
TechRequired = start
cost = 1000
entryCost = 2000
category = Aero
subcategory = 0
title = FS4E Biplane Elevator (special aero)
manufacturer = Bitesized Industries
description = A tail elevator from an old Biplane. Provides only Pitch control unless re-configured.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0

// --- standard part parameters ---
mass = 0.04
thermalMassModifier = 8.0
// heatConductivity = 0.06 // half default
emissiveConstant = 0.95
dragModelType = none
maximum_drag = 0.02
minimum_drag = 0.02
angularDrag = 2
crashTolerance = 15
maxTemp = 2400
explosionPotential = 0.1
bulkheadProfiles = srf
CoLOffset = -0.8, -.3, 0
CoPOffset = -0.8, -.3, 0

MODULE
{
name = ModuleLiftingSurface
useInternalDragModel = True
deflectionLiftCoeff = 0.375
dragAtMaxAoA = 0.2
dragAtMinAoA = 0.0
}

MODULE
{
name = ModuleControlSurface
useInternalDragModel = True
dragCoeff = 0.25
deflectionLiftCoeff = 0.18
ctrlSurfaceRange = 25
ctrlSurfaceArea = 1.0
actuatorSpeed = 120
transformName = ctrlSurface
}
MODULE
{
name = FStextureSwitch
moduleID = 0
//showListButton = True
//switchableInFlight = True
textures
{
name = Firespitter/Assets/Biplane_01_WHITE
name = Firespitter/Assets/Biplane_01_GREEN
name = Firespitter/Assets/Biplane_01_RED
name = Firespitter/Assets/Biplane_01
}
objects
{
name = Elevator
name = ctrlSurface
}
}
}
115 changes: 115 additions & 0 deletions For release/Firespitter/Parts/FS_BiplaneEngine.cfg
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PART
{
// --- general parameters ---
name = FS_BiplaneEngine
module = Part
author = Snjo

// --- asset parameters ---
rescaleFactor = 1

// --- node definitions ---
node_stack_top = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0

MODEL
{
model = Firespitter/Assets/FS_BiplaneEngine
}


// --- editor parameters ---
TechRequired = start
cost = 950
entryCost = 2200
category = Engine
subcategory = 0
title = Biplane Engine
manufacturer = Bitesized Industries
description = TBD

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

MODULE
{
name = FSengineSounds
engage = Firespitter/Sounds/sound_fspropstart
//running =
power = Firespitter/Sounds/sound_fspropidle
//disengage =
//flameout =
//warning = Firespitter/Sounds/sound_fsheatDing
powerPitchBase = 1.0
thrustAddedToPitch = 0.5
powerFadeInSpeed = 0.005
powerFadeInDelay = 0.5
powerLowerThreshold = 0.0
powerVolume = 1.0
engageVolume = 1.0
warningSoundThreshold = 0.8
warningCooldownTime = 2.0
randomStartDelay = 1.0 //for playing engines slightly out of sync
}

MODULE
{
name = FSengine
thrustTransformName = thrustTransform
maxThrust = 25
powerProduction = 40
engineBrake = 15
powerDrain = 10
velocityLimit = 0,1;300,0.8;450,0
fuelConsumption = 0,0.0001;1,0.025
atmosphericThrust = 0,0;0.9,1;1,1
resources = LiquidFuel,0.066;IntakeAir,1
}

MODULE
{
name = ModuleResourceIntake
resourceName = IntakeAir
checkForOxygen = false
area = 0.03
intakeSpeed = 50
intakeTransformName = thrustTransform //Intake
}

RESOURCE
{
name = IntakeAir
amount = 0
maxAmount = 15.0
}

MODULE
{
name = FSplanePropellerSpinner
duplicatedBlades = True
propellerName = PropTurner
rotationSpeed = -1000
windmillRPM = 0.1
spinUpTime = 12.0
useRotorDiscSwap = 1
rotorDiscFadeInStart = 0.5
rotorDiscFadeInEnd = 0.5
rotorDiscSpeed = 30
rotorDiscName = blur
}

MODULE
{
name = FSalternator
resourceName = ElectricCharge
chargeRate = 0.01
}
}
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