Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Qol, add option to ignore click Events when mouse pointer is over UIs… #1007

Open
wants to merge 1 commit into
base: develop
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 13 additions & 0 deletions Assets/Fungus/Scripts/Components/Clickable2D.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,9 @@ public class Clickable2D : MonoBehaviour, IPointerClickHandler, IPointerEnterHan
[Tooltip("Use the UI Event System to check for clicks. Clicks that hit an overlapping UI object will be ignored. Camera must have a PhysicsRaycaster component, or a Physics2DRaycaster for 2D colliders.")]
[SerializeField] protected bool useEventSystem;

[Tooltip("Ignore click event when mouse pointer is on top of UIs")]
[SerializeField] protected bool ignoreUI;

protected virtual void ChangeCursor(Texture2D cursorTexture)
{
if (!clickEnabled)
Expand All @@ -34,6 +37,11 @@ protected virtual void ChangeCursor(Texture2D cursorTexture)

protected virtual void DoPointerClick()
{
if(ignoreUI)
{
if(EventSystem.current.IsPointerOverGameObject())
return;
}
if (!clickEnabled)
{
return;
Expand All @@ -59,6 +67,11 @@ protected virtual void DoPointerExit()

protected virtual void OnMouseDown()
{
if(ignoreUI)
{
if(EventSystem.current.IsPointerOverGameObject())
return;
}
if (!useEventSystem)
{
DoPointerClick();
Expand Down