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Description
A common quality of life feature in visual novels is the ability to have the dialog continue after a period of time. I've implemented this feature into Fungus.
What is the current behavior?
Currently you are required to click/press a button each time you want to advance the text.
What is the new behavior?
Pressing the Tab key now toggles auto skip on and off. If enabled when a dialog entry ends it will wait the amount of time specified by Writer.AutoSkipWaitLength before continuing to the next command. If auto skip gets enabled after dialog has already finished printing it counts it as an input and continues to the next command. Additionally I've added a new serialized variable in SayDialog named autoSkipGO which takes a GameObject which will be toggle on and off to indicate to the player that auto skip is on (see GIF).
Other information