This project implemented ray tracing on GPU (NVIDIA CUDA). It also includes our implementations of various optimization techniques for benchmarking performance and identifying best practices.
Rendering spheres with circulating light source |
Real-time interactive with TriangleMesh rendering |
Before building the project, ensure you have the following installed:
- NVIDIA CUDA Toolkit
- GCC (for compiling the CPU code)
- NVCC (NVIDIA CUDA Compiler)
To build the project, you can use the provided Makefile
. The Makefile
includes various targets for building different versions of the rendering programs.
To build all targets, simply run:
make all
The Makefile
defines several targets for building different versions of the CUDA rendering and optimization programs:
realtime
: Compilesrealtime_render.cu
for real-time rendering.global
: Compilesglobal_launcher.cu
for global memory access.array_bvh
: Compilesdifferent-versions/array_bvh.cu
for BVH with array storage.optimized
: Compilesoptimized.cu
for general optimizations.optimized_vertices-in-shared
: Compilesdifferent-versions/optimized_vertices-in-shared.cu
for shared memory optimization.optimized_non-coalesced
: Compilesdifferent-versions/optimized_non-coalesced.cu
for non-coalesced memory access optimization.optimized_bvh-tree
: Compilesdifferent-versions/optimized_bvh-tree.cu
for optimized BVH tree.optimized_bvh-texture
: Compilesdifferent-versions/optimized_bvh-texture.cu
for optimized BVH using textures.optimized_recursive
: Compilesdifferent-versions/optimized_recursive.cu
for optimized recursive BVH.cpu
: Compilescpu_launcher.cpp
for CPU rendering using OpenMP.
After building the targets using the make
command (e.g., make all
or make <target>
), you can run the respective executables. Here are examples of how to run some of the programs:
./realtime # Run the real-time rendering program
./global # Run the global memory access program
./array_bvh # Run the BVH with array storage program
./optimized # Run the general optimizations program
The code has only been tested on Linux machines (Ubuntu) with CUDA and OpenGL installed.
Project Members: Cong VU, Minh PHAM, The NGUYEN