Build & Publish DocFX #139
Annotations
11 warnings
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build Project:
cefglue/CefGlue/Interop/libcef.win.cs#L16
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/libcef.cs#L10
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/libcef.string_list.cs#L10
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/libcef.string_map.cs#L10
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/libcef.string_multimap.cs#L10
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/libcef.string.cs#L20
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/libcef.time.cs#L13
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/libcef.g.cs#L10
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
cefglue/CefGlue/Interop/version.g.cs#L10
The type name 'libcef' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
Build Project:
Robust.Shared/Utility/MarkupNode.cs#L10
'MarkupNode' overrides Object.Equals(object o) but does not override Object.GetHashCode()
|
Loading