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Version: 217.1.0
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ElectroJr committed Mar 31, 2024
1 parent 30eed79 commit b28b5ed
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2 changes: 1 addition & 1 deletion MSBuild/Robust.Engine.Version.props
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<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>217.0.0</Version></PropertyGroup>
<PropertyGroup><Version>217.1.0</Version></PropertyGroup>
</Project>
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21 changes: 18 additions & 3 deletions RELEASE-NOTES.md
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### New features

* Added `IRobustRandom.GetItems` extension methods for randomly picking multiple items from a collections.
* Added `SharedPhysicsSystem.EffectiveCurTime`. This is effectively a variation of `IGameTiming.CurTime` that takes into account the current physics sub-step.
*None yet*

### Bugfixes

* Fix `MapComponent.LightingEnabled` not leaving FOV rendering in a broken state.
*None yet*

### Other

*None yet*

### Internal

*None yet*


## 217.1.0

### New features

* Added `IRobustRandom.GetItems` extension methods for randomly picking multiple items from a collections.
* Added `SharedPhysicsSystem.EffectiveCurTime`. This is effectively a variation of `IGameTiming.CurTime` that takes into account the current physics sub-step.

### Bugfixes

* Fix `MapComponent.LightingEnabled` not leaving FOV rendering in a broken state.

### Internal

* `Shuffle<T>(Span<T>, System.Random)` has been removed, just use the builtin method.


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