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So on content we have an issue where the animation is played in doorsystem but sprite layer visibility is controlled by airlocksystem. The issue then is that we get a single frame where the incorrect sprite is shown before it corrects itself when the animation runs next frame. The easiest way to reproduce this is to walk into a door that denies you and observe it shows the incorrect sprite then flickers to the denied one.
There might be more systems with these issues which is why I did this here instead.