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Fix RenderInRenderTarget #5478

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See the linked issue for what happens.

Fixed #5476

See the linked issue for what happens.
DebugTools.Assert(oldMatrixView.Equals(_currentMatrixView));
DebugTools.Assert(oldRenderTarget.Equals(_currentRenderTarget));
DebugTools.Assert(oldBoundTarget.Equals(_currentBoundRenderTarget));
DebugTools.Assert(oldShader.Equals(_queuedShaderInstance));
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OD breaks on this assert. Idk if that means we're doing it wrong.

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RenderInRenderTarget doesn't restore state properly
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