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Added Strains
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TiniestShark authored Nov 15, 2024
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28 changes: 25 additions & 3 deletions src/en/space-station-14/round-flow/antagonists/Blob Proposal
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Expand Up @@ -10,7 +10,7 @@ The Blob is a Major Conversion Antagonist with the goal of replicating and evolv

This is an intended re-imagining of the original Blob to better support a more interesting style of play both for the crew of the station and the Blob itself. The Blob is no longer simply spreading, but evolving in its quest to perfect itself and consume the galaxy.

This is a condensed version of the main doc found here, with more reasonings and explanations compared to the Blob's 13 incarnation: https://docs.google.com/document/d/1JTyuuHHEphncsvq3ubqJ9hwMzDlBHUfSY0dehHIBRww/edit?usp=sharing
This is a condensed version of the main doc found here as I try to condense and focus this down: https://docs.google.com/document/d/1JTyuuHHEphncsvq3ubqJ9hwMzDlBHUfSY0dehHIBRww/edit?usp=sharing

## Gameplay Loop

Expand Down Expand Up @@ -78,9 +78,12 @@ The Blob has a number of basic controls and abilities to make their job of sprea

-Evolution (Blobolution):

| Level | Required Nodes | Node Cap | Range of Influence (Tiles) | Resource Generation | Research Time | Cost |
| Level | Required Nodes | Node Cap | Range of Influence (Tiles) | Resource Generation | Research Time (Seconds) | Cost |
| Base Level "Interphase" | 0 | 3 | 3 | 1 | 0 | 0 |
| 1st Evolution "Prophase" | 2 | 4 | 4 | 2 | 10 | 50 |
| 2nd Evolution "Metaphase" | 3 | 5 | 5 | 2 | 15 | 100 |
| 3rd Evolution "Anaphase" | 4 | 6 | 7 | 3 | 20 | 150 |
| 4th Evolution "Cytokinesis" | 6 | Infinite | Infinite | Infinite | 300 | 200 |

## Blob Objectives

Expand All @@ -96,8 +99,27 @@ These are intended to be bonuses to the Blob's primary functions to help mix thi

- Blob Strains are variations either to specific mechanics the Blob is capable of, or the properties of said mechanics. Before the Blob places their core they are given the option of choosing a specific strain of Blob to alter their overall strategy either through damage types or specific abilities. Blob players do not have to pick one if they do not wish and it will be recommended for first time players to choose the default Blob option in order to get used to how the Blob functions at its baseline first.

- Strains should be designed with specific positives and negatives to make for more interesting alterations to strategy. Alternate damage types especially should carry some downside that ties into the theme they're meant to evoke.
- Strains should be designed with specific positives and/or negatives to make for more interesting alterations to strategy. Alternate damage types especially should carry some downside that ties into the theme they're meant to evoke.

**Values and Strains are not final and can be adjusted/added/removed as needed**

| Name | Attack Effects | Positives | Negatives |
| Basic Blob | 20 Brute, 2.5 Caustic | N/A | N/A |
| Blazing Oil | 5 Brute, 20 Burn, Lights targets on fire | When hit with burn damage - emits a burst of fire. Immune to fire | Weak to water |
| Electromagnetic Web | 5 Brute, 25 Burn, 20% EMP Chance | Causes EMP if killed by melee, bullets or lasers. | Takes 25% more burn, and full brute |
| Networked Fibers | 20 Brute, 15 Burn | Can only expand manually (by clicking). Can only expand next to core or nodes. Manual expansion near core/node movies it to that tile. Core regenerates 2.5 times faster than other strain types. Nodes and core produce extra resources instead of producing blob tiles | N/A |
| Pressurized Slime | 15 Brute, 10 Oxy, 25 Stam | Releases water when hit or killed, 50% Brute resist. | N/A |
| Reactive Spines | 5 Brute, 25 Armor and Bio-Resist ignoring Brute Damage | Attacks nearby area when hit with melee attacks | N/A |
| Regenerative Material | 5 Brute, 17.5 Toxin | Blob Regenerates 3 times faster than normal, Factories produce one more spore, pools generate 1 extra resource | Damage resistances reduced by 50% |
| Replicating Foam | 22.5 Brute | Expands when burned but not immune to fire. Chance of bonus expansion | Takes double brute damage |
| Shifting Fragments | 22.5 Brute | When damaged, always swaps positions with a nearby Blob | N/A|
| Synchronous Mesh | 17.5 to 30 Brute damage based on nearby blobs. | Spreads damage between nearby blob tiles | Takes 25% more damage from Fire. Damage spreading can kill tiles around main damaged tile |
| Distributed Neurons | 5 Brute, 15 Toxic, gains Zombies from Crit crew for 5 resources | Sometimes produces fragile Spores when killed. Spores harvest sleeping/crit targets for 5 additional resources. | N/A |
| Reptilian Devolution | 22.5 Brute | Injects targets with 5u of Weh Juice on hit | N/A |
| Cacophonous Laughter | 17.5 Brute | Blob tiles lose slow and become slippery, attacks inject Laughter, Spore Cannons fire pies. | Takes 25% more damage from fire. |
| Hematological Nightmare | 15 Slash, 2.5 Toxic | Injects 2.5u of Razorium on hit | Takes 25% more Slash damage. Bleeds when hit |
| The Overmind | 5 Blunt | Spore cannons cheaper and stronger. Factories spawn 5 spores maximum. Blobbernauts cheaper. | Blob damage significantly reduced, much more reliant on mobs/static defenses |
| Spreading Horror | 17.5 Brute | Opens up ghost roles for two other Blob cores. Can be different strains to combine their effectiveness. Allows Blob to have additional player support | All Blobs share the same resource pool, cannot build on other Blob's tiles |
| Feast or Famine | 17.5 Brute | Resource Pools have double generation speed. | Pools degrade and lose health over time. Time to death roughly equivilant to time it would take to produce enough resources for two factories |
| The Hungering | 20 Caustic 2.5 Burn | Crew members are abducted by Spores and taken to Resource Pools to be dissolved and absorbed. Absorbed crew give 20-30 bonus resources to the Blob. | Blob Zombies disabled |
| The Beast | 20 Brute | Spores turn dead crew members into Mini-Nodes. These don't count towards Blob's evolution and cannot support buildings but do support Blob tiles, turning Weak tiles into Normal tiles. Crew taken by Blob cannot be revived. | Blob Zombies disabled |

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