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Salvage rework addendum #281
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@@ -79,23 +79,43 @@ The ore density of the mining asteroid is higher than of those pulled in from th | |
This entire package offers up a greater reward for preparing and becoming skilled enough to best the challenges on the asteroid and collect the resources on there. | ||
It provides variety and a bit of dangerous separation from the station while not being wholly disconnected due to the general impossibility of safety on the asteroid. | ||
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Structures on the asteroid also have the potential to contain expedition disks, which leads to the final section: | ||
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## Expeditions | ||
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Expeditions serve as a capstone salvaging event and are only meant to appear infrequently throughout rounds. | ||
To gain access to an expedition, you must first locate an expedition disk somewhere on the mining asteroid, most likely gated in a dungeon or by some kind of bossfight. | ||
Whatever the methodology is, they should be extremely limited in number and difficult to obtain. | ||
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Once the disk is obtained, the salvagers must return to the station and place it inside of the expedition console, enabling the expedition to be ran. | ||
Expeditions are timed planet-side operations facilitated through a large central gateway near the vault. | ||
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This allows non-salvage members and potentially the whole station to participate in the expedition, allowing for a more unique gameplay opportunity than the more solo-oriented salvaging. | ||
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The focus on the expedition is on the large dungeon full of goodies as well as threats and enemies. | ||
You can also mine and harvest from the environment, but not nearly to the same scale as wrecks/asteorids/mining asteroid in order to balance in the infinite size. | ||
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Much like current wrecks, after a specified time limit (likely about 15 to 20 minutes) a final track will begin to play and players will need to make their way to the gateway in order to not be marooned on the planet. | ||
## Planet Exploration | ||
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Planet Exploration missions are the final "stage" of salvage. | ||
These are not intended to be done every frequently, but instead as an uncommon reward for facing the extreme dangers of the vgroid. | ||
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Each exploration will take place on a named planet with a lore behind it. | ||
The planet will generate unique plants, mobs, and structures that are specifically tailored to it. | ||
On top of that, it will also have a limited baseline ore generation. | ||
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Planets are primarily focused on caches of rare loot rather than being bountiful. | ||
Respawning mobs will pose an ever-present threat that players will have to deal with. | ||
Additionally, harsh weather makes vast surfaces of the planets completely unlivable at times, putting potential sight-seers at risk of death. | ||
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These areas will serve as a dangerous final challenge for only the best loot, rather than just an obligatory step in the journey. | ||
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The three planned planets are: | ||
- "Icemoon": A harsh cold tundra inhabited only by machinery and wild animals | ||
- "Cleveland": A hellish lava planet where the only relief is stretches of desert | ||
- "Jungle": A dense rainforest with a sprawling cave network that has become the homeland of some non-native fauna. | ||
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To access a planet, you must first gather a **planetary access disc** and bring it to a _gateway_. | ||
Every station will have a gateway added (locked with command access with a blast-door for optional easy entry) in order to facilitate this. | ||
Once the gateway is opened, it remains open and accessible for the remainder of the round. | ||
The gateway can be toggled to different destinations if multiple discs are obtained. | ||
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### Obtaining Discs | ||
Discs can be obtained via **mining casks** located on the mining asteroid. | ||
Each cask is a 5x5 structure that contains a large amount of hostile mobs and either a disc or a high-value loot. | ||
About 1 to 3 casks will spawn on the asteroid, with at least 1 of them guaranteed to have a disc inside. | ||
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The walls of the cask are impervious to damage, so in order to access it, you have to unlock the entrance. | ||
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i also despise the idea of going through the effort to make a key and just getting nothing from it |
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The key to the cask is known as the "mining sigil" and must be created using various materials: | ||
- 2 sigil halves, obtained from the two dungeons on the mining asteroid | ||
- A diamond | ||
- Sharkminnow teeth, requiring one to be killed on a magnet wreck | ||
- Goliath hide, requiring one to be killed on the mining asteroid | ||
- Hivelord core, requiring one to be killed on the mining asteroid | ||
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## Loot and Rewards | ||
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bro really did not want Lavaland in the name