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Virology Reworked #332
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Virology Reworked #332
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I agree that there should be a small and inconsistent but ongoing supply of new pathogens to the station, otherwise virologists will probably get bored pretty quick.
Maybe we could have salvage wrecks spawn infected items or mobs, or rarely have cargo orders come contaminated with a new virus? It makes sense for cargo to be one of the main vectors for new infections, after all that's how new stuff gets on station. And if it gives salvage another reason to play on station (getting checked for new diseases) that'd be a nice bonus.
I can also think of many other potential places where new viruses would make sense to spawn that could increase inter-departmental interaction, for example botany mutations, meat anomalies, infected meteors crashing into the station (and an engineer getting infected)...