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This is my attempt at a solid design proposal for the Blob when it makes the leap over to Space Station 14. I'm a huge RTS fan and in doing a lot of research it's hard not to find the original Blob's design a bit lacking in creating an interesting back and forth between the Crew and the Blob itself.
Ideally this version of the Blob will be more fun for people to play without over-complicating the base concept too much, or making it too alienating, while giving players more options for strategy rather than only the hyper-aggressive play style of the original.