Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Xenoborogenetics [Rane] #55

Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
21 changes: 21 additions & 0 deletions src/en/proposals/science/rane-xenoborogenetics.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
# Xenorobogenetics [Rane, Unapproved, Unfinished]

Basically, add a department to science to experiment with turning people into horrific biomechanical monstrosities.

## Parts

### Sourcing
Parts can be printed or sourced from botany, salvage, hell, and so on. Outside of basic prosthetics, they are all sourced from stunned, specially captured mobs.

### Extractor
The main machine of xenorobogenetics, the extractor takes a stunned mob and extracts parts from it.

### Traits
Each part has 3 traits: 1 good, 1 neutral, 1 bad.

## Surgical Experiments

The parts can be used in surgery at any time, but to earn research points, there will be a machine to request surgical experiments. It will suggest parts to implant into someone.

### Implanting
Implanting is done via normal surgery. When a part is implanted, it picks 2 of its 3 traits. The part is destroyed upon removal to prevent reroll cheese.