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Traitor flavor (take 3) uhh... #30198
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Traitor flavor (take 3) uhh... #30198
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This is something Ive been wanting for a while now, As someone who enjoys acting as a member of the given corp its always a weird moment asking another traitor who they work for. This is a huge RP QOL feature and better fleshes out the Spinward Syndicate corporations and groups. |
This also good improvement for MRP servers. LRP is RP too! |
Wait for design document review PR 264 |
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wew lad |
CL isn't informative enough most likely |
This is draft, most info in design document space-wizards/docs#264 |
About the PR
reopen/revive #28983 PR that implements flavor, description, and some other stuff, would follow design docs.
New docs PR 264 .
Old docs PR 241 .
Why / Balance
more text, more lore, more rp.
Technical details
Changed smartly some stuff. TraitorRuleComponent.cs is
ObjectiveIssuers
now work as intermediate part for locales.Added factions to
ObjectivesTextGetInfoEvent
. This will be useful if blood brothers ever get added and more lore, and though cuz in ss13 syndies corps are not actually a full-fledged “union”.And please don't look in ObjectivesSystem, the summaries are god awful.
Media
Breaking changes
Antagonists change. Though ONLY role, faction, lore descriptions and changed or added, no "fancy" discounts/coupons, antag refactor or smthin'.
Changelog
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