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AI Private radio channel #32580
AI Private radio channel #32580
Conversation
With this, we may also want to consider increasing the range of intercoms, because currently the way most intercoms are mapped requires you to basically stand directly next to them to be heard clearly. |
"private" channel someone can just turn on permanently to snoop on: |
Yes I did increase the hearing range of intercoms as the description says. I'm not sure if enough though |
I suppose it depends on where the intercoms actually are in the maps, and it definitely doesn't help there's not really a mapping standard for them. 4-5 tiles would probably be reasonable, but I'm just eyeballing it. |
It's currently increased from 2 to 4, but yes most maps don't really have them in consistent places because they're quite rarely used as anything other than free encryption key lootboxes. |
Part of me thinks that intercoms should be turned into poor man’s holopads, letting the AI “possess” one to hear and communicate like they were a sentient hydroponic tray |
I feel like if someone went and added all that extra functionality to intercoms it'd be better if they just added it to, well, actual holopads. |
Could call it AI Direct, instead of Private? |
Maintainer consensus seems to be that this implementation of the feature isn't very good, and it'd be better if we just had SS13's implementation. For those who are not familiar:
This has some implications:
This enables many neat emergent game mechanics which this PR just doesn't have. |
This makes sense, and I agree it would be a better mechanic but since radio frequencies are currently only flavor text as far as I can tell, it would imply a heavy rework of the radio system (and all radio-enabled devices), which would be way beyond the scope of this PR. Feel free to close this for now, and if the future radio system rework doesn't include the AI channel I'll request for this to be re-opened. |
Allright, leave a comment when you want it re-opened. Thank you for your contribution. |
About the PR
Adds the 'AI Private' radio channel, similar in scope to the one from SS13.
The channel can be accessed by the AI (duh) and by all intercoms.
Intercom hearing range is also increased a bit to allow the AI to actually eavesdrop.
Why / Balance
The concept was suggested/discussed in #31906.
Technical details
The Intercom component has a new FreeChannels attribute, which indicates what channels it can be tuned to regardless of inserted encryption keys.
When created without encryption keys, the intercom will automatically try to tune in to AI Private instead of common, otherwise it will just use the first key (usually common).
Media
Requirements
Changelog
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