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Chamomile #32592
Chamomile #32592
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Ehh, did it like twice, not sure it's gonna work. |
I'm fucking stupid, a typo
I shouldn't be editting on the fly in a PR but it's so small.
Mm chamomile |
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- type: entity | ||
parent: DrinkBaseCup | ||
id: DrinkHotChamomile |
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It might be an idea to create a new base prototypes for teas, since there are now multiple different types with only a few differences between them
- !type:SatiateThirst | ||
factor: 2 | ||
- !type:GenericStatusEffect | ||
key: Drowsiness |
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I tested this in-game and it didn't have any drowsiness effect, likely because the status gets refreshed each time you take a sip. I'd recommend just removing the effect rather than making it work though, easy access to budget chloral hydrate doesn't seem like a good idea
Hi, are you coming back to this PR? |
Forgot about this. Uhhhh, maybe? |
No worries. If you decide you don't want to come back to this, just let me know, or you can close the PR |
It doesn't seem like you're currently working on this so I'll close it for now If you do decide to come back it, feel free to re-open it |
About the PR
Added Chamomile
Why / Balance
Wanted a new tea
Technical details
Added a new reagent and added it to be drank inside the solar hot drinks
Requirements
Breaking changes
All my code that has ever existed, will ever exist and in the future will exist is all garbage.
This will be posted in #codebase-changes. -->
Changelog
🆑