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Feat/hand tracking #217
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TiborUdvari
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Feat/hand tracking #217
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Removed button argument because it was always created and overloaded afer construction
Removed p5.instance._decrementPreload as it was launching p5 in 2D mode for some reason
finger-pyramid.mp4This would allow to have quick interactions like this in an "active area", a spatial equivalent to function draw() {
ellipse(mouseX, mouseY, 10, 10);
} |
Full hands full-hands.mp4function preload() {
createARCanvas();
}
function setup() {
describe("Spheres on all the skeletal joints of the hand.");
}
function draw() {
normalMaterial();
for (let i = 0; i < hands.length; i++) {
const joint = hands[i];
push();
translate(joint.x, joint.y, joint.z);
sphere(0.01);
pop();
}
} |
Other experiments here: https://www.tiborudvari.com/sketchbook |
Also worth mentioning this depends on the #215 refactor |
Amazing! |
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Not quite ready to merge this, but to follow up on the API proposal in #216 it would look something like this
hello-handtracking.mp4