Webbased image editor modeled after the legendary Deluxe Paint with a focus on retro Amiga file formats. Next to modern image formats, DPaint.js can read and write Amiga icon files and IFF ILBM images.
Online version available at https://www.stef.be/dpaint/
- Fully Featured image editor with a.o.
- Layers
- Selections
- Masking
- Transformation tools
- Effects and filters
- Multiple undo/redo
- Copy/Paste from any other image program or image source
- Customizable dither tools
- Heavy focus on colour reduction with fine-grained dithering options
- Amiga focus
- Read/write/convert Amiga icon files (all formats)
- Reads IFF ILBM images (all formats including HAM and 24-bit)
- Writes IFF ILBM images (up to 256 colors)
- Read and write directly from Amiga Disk Files (ADF)
- Embedded Amiga Emulator to preview your work in the real Deluxe Paint.
- Limit the palette to 12 bit for Amiga OCS/ECS mode, or 9 bit for Atari ST mode.
- Deluxe Paint Legacy
- Supports PBM files as used by the PC version of Deluxe Paint (Thanks to Michael Smith)
- Supports Deluxe Paint Atari ST compression modes (Thanks to Nicolas Ramz)
It runs in your browser, works on any system and works fine on touch-screen devices like iPads.
It is written in 100% plain JavaScript and has no dependencies.
It's 100% free, no ads, no tracking, no accounts, no nothing.
All processing is done in your browser, no data is sent to any server.
The only part that is not included in this repository is the Amiga Emulator Files. (The emulator is based on the Scripted Amiga Emulator)
DPaint.js doesn't need building.
It also has zero dependencies so there's no need to install anything.
DPaint.js is written using ES6 modules and runs out of the box in modern browsers.
Just serve "index.html" from a webserver and you're good to go.
There's an optional build step to create a compact version of DPaint.js if you like.
I'm using Parcel.js for this.
For convenience, I've included a "package.json" file.
open a terminal and run npm install
to install Parcel.js and its dependencies.
Then run npm run build
to create a compact version of DPaint.js in the "dist" folder.
Documentation can be found at https://www.stef.be/dpaint/docs/
Dpaint.js is a web application, not an app that you install on your computer.
That being said: DPaint.js has no online dependencies and runs fine offline if you want.
One caveat: you have to serve the index.html file from a webserver, not just open it in your browser.
A quick way to do this is - for example - using the Spark app.
Download the binary for your platform, drop the Spark executable in the folder where you downloaded the Dpaint.js source files and run it.
If you then point your browser to http://localhost:8080/ it should work.
If you are using Chrome, you can also "install" dpaint.js as app.
It will then show up your Chrome apps and work offline.
Current version is still alpha.
I'm sure there are bugs and missing features.
Bug reports and pull requests are welcome.
Planned for the next release, already in the works:
Color Cycling(done)- Animation support (GIf and Amiga ANIM files)
Shading/transparency tools that stay within the palette.(done)
Planned for a future release if there's a need for it.
- Support for non-square pixel modes such as HiRes and Interlaced
- PSD import and export
- SpriteSheet support
- Write HAM,SHAM and Dynamic HiRes images