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Stability improvements

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@sternetj sternetj released this 15 Jun 15:07
· 20 commits to master since this release

This release contains a lot of interaction fixes and stability enhancements. For the most part the interface will appear the same.

What's Include:

  • Removes score adjustments from the undo functionality. Score should still be persisted if there is no race case where multiple people update at once. This allows mistakes that can't easily be corrected (fading, activating a power, revealing a fate) have a better chance of being able to be undone. Fixes #16
  • Adds an indicator to show which of your fates have been revealed. Fixes #15
    image
  • Made player names fixed height so they don't jump around when fates are added and played. Fixes #13
  • Made the points/doom tokens based on rems so they stay relative to the page zoom setting. Fixes #14
  • Added indicators to the cards that should or could fade after this turn
    image
  • Added help content to describe the card highlighting colors
    image
  • Added a browser warning when leaving a game to make sure a player doesn't leave without intending to. Last player left in the game does not get a warning. Fixes #4
  • Fixed issue with longPress functionality to not open the modals when dragging an element that can be long pressed. Fixes #20
  • Added some scroll logic when dragging if attempting to drag an element up or down the page. Fixes #19
  • Added some preview elements for the draggable elements to help users see what they are dragging.