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Random features

Super edited this page Oct 28, 2021 · 13 revisions

0.3.X-

Custom Notes

  • You can add custom note skins by renaming the skin xml and png to the skin name, and then dropping them in mods/noteassets.

0.4.0

  • You can load custom hitsounds by putting a hitsound.ogg file in your mods folder

Title screen music times and their respective songs. These use your system time:

  • Morning theme is from 6(6 AM) to 11(11 AM) - breakfast or mods/title-morning.ogg
  • Regular theme is from 11(11 AM) to 18(6 PM) - Gettin' Freaky or mods/title-day.ogg
  • Evening theme is from 18(6 PM) to 22(10 PM) - Give a Lil Bit Back or mods/title-evening.ogg
  • Night theme is active from 22(10 PM) to 6(6 AM) - Fresh Chill Mix or mods/title-night.ogg

Custom Note additions

  • You can load custom bad/hit Notes by putting a skin with -bad before the extension. Loading the normal version of the notes will also load the bad/hit versions.

0.4.1

  • By adding a 4th number to a note, you can control if that note is a hurt arrow or not, 0/unspecified = no, 1 = yes. For example [213291,2,0,1]

0.4.3

  • You can adjust note parameters like their health gain/loss with noteMetadata in the song's chart, you have to include all parameters. Default:
"noteMetadata": {
	"badnoteHealth" : -0.24,
	"badnoteScore" : -990,
	"missScore" : -10,
	"missHealth" : -0.04,
	"tooLateHealth" : -0.075
}

0.5.2-1

  • You can now use a custom font for text that uses vcr.ttf by putting a font.ttf in your mods folder

0.8.0

  • Note type's are now dynamic
  • Note.info is a array of dynamics
  • Note.miss and note.hit are note-specific functions that handle animations and can be replaced