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A collection of MaxScripts for troubleshooting scenes created with V-Ray.

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svetlozardraganov/vray-3dsmax-debug-tools

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V-Ray for 3dsmax Debug Tools

A collection of MaxScripts for troubleshooting 3ds Max projects created with V-Ray. The main focus of the project is to provide the 3d engineer the ability to quickly analyze unknown 3ds Max scenes and find potential issues. Here is a short list of the supported functionalities:

  • Version information - current/saved v-ray version, installed/recommended gpu-driver
  • Demo scenes - predefined scenes for testing purposes
  • Select tools - allows to quickly select 3ds max nodes by type like modifiers, object types, light-types, proxy objects
  • Lights tools - allows quickly control of all lights in the scene
  • Material tools - allows to quickly select materials by types and unsupported materials
  • V-Ray MaxScript parameters - list and control over all V-Ray Render Settings parameters
  • Render Settings Comparison - ability to compare and switch back and forth between current vs default render settings
  • Sanity Tools - ability to quickly find objects in the scene with non-default V-Ray TraceSets, V-Ray Properties, and Object Properties
  • Assets Control

Challenges

MaxScript is not a very popular scripting language and there aren't many resources over the internet. The usual google-search stragegy didn't work very well so I have to rely mainly on MaxScript Reference documentation which was also challenging due to very poor search engine.

Technology

  • MaxScript - the entire tool is written on MaxScript language. No external modules are used.

What I learned

  • How to interact with 3ds Max and V-Ray using the MaxScript scripting language.
  • How to build native 3ds Max GUI interface
  • How to build a set of tools for work optimization

Examples

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A collection of MaxScripts for troubleshooting scenes created with V-Ray.

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