This project's objective is to bring Full Voice acting to the PC versions of Sora/Zero/Ao no Kiseki. Be aware that the Evolution version of these games feature new events. They may or may not have been dubbed, and in the former case, those WON'T BE present in game.
All informations about this project can be found at SoraVoice.
NOTE: This project is licensed under the GPLv3. You MUST copy, distribute and/or modify any code or binaries from this project under this license. See LICENSE for details.
Game Title | Publisher | Language | NOTE |
---|---|---|---|
Zero no Kiseki | Joyoland | Chinese Simplified | 1.1, JOYO or Cubejoy |
Ao no Kiseki | Joyoland | Chinese Simplified | 1.0, JOYO or Cubejoy |
Sora no Kiseki FC | YLT | Chinese Simplified | Final version |
Sora no Kiseki SC | YLT | Chinese Simplified | Final version |
Sora no Kiseki the 3rd | YLT | Chinese Simplified | Final version |
Zero no Kiseki | Falcom | Japanese | |
Trails in the Sky FC | Xseed | Chinese Simplified | ED6-FC-Steam-CN |
Trails in the Sky FC | Xseed | English | Steam/GOG/Humble, with latest update |
Trails in the Sky SC | Xseed | English | Steam/GOG/Humble, with latest update |
Trails in the Sky the 3rd | Xseed | English | Steam/GOG/Humble, with latest update |
You can download built files in Release, or build them with the latest version of Visual Studio (Desktop development with C++).
What you need to grab in Release is the archive SoraVoice_YYYYMMDD.7z. This zip contains the pre-made folder structure, as you can see in the following screenshot, and all the needed DLLs.
And this is the content of the voice folder in the first picture.
To make the Voice Patch work, you need Voice Scripts and Voice Files for your game. As Voice Scripts are a completely different project, they're stored in another page we'll point you at soon.
Voice Files are protected material, so you'll have to make them yourselves by extracting them from a copy of your game, or could probably find them somewhere.
NOTE 1: If you plan on making them yourselves, you'll usually find what you need in <Evolution Game Folder>/gamedata/data/talk
.
NOTE 2: For Sora FC, SC, and the 3rd, you also need to extract data/bgm/arrange/ed6501.at9
(or data/bgm/ed6501.at9
). Keep in mind though that Sora FC and the 3rd share the same file, while Sora SC features its own ed6501.at9
. For those wondering, this is Olivier singing Kohaku no Ai.
Voice Scripts are at the very core of the patch, as they call the needed Voice Files line by line. They contain all the dialogues, and because of that, obviously, each set of Voice Scripts is tied to a specific version of the games.
ZeroAoVoiceScripts is a project about Voice Scripts for Zero no Kiseki & Ao no Kiseki.
SoraVoiceScripts is a project about Voice Scripts for Sora no Kiseki/Trails in the Sky.
NOTE: If you're wondering about building the scripts yourselves... don't. You don't have to unless you wanna do it for some reasons. The steps are explained to this specific end, but a proper release is available.
They can only be extracted from the Evolution version of these games, so you may need a PS Vita/PS TV with HENKaku installed and a copy of the game to dump its data. We assume you have dumped the game.
Drag & Drop <Evolution Game Folder>/gamedata/data.psarc
on PSArcTool.
Or if you have psarc.exe from Sony's PS3 SDK, use this command: psarc.exe extract data.psarc
Then you will get a folder data
which contains the extracted data.
NOTE: If you find data0.psarc, data1.psarc, ... in the same folder with data.psarc, then extract them all the same way. You can actually drag & drop them all at once, this will open an instance of the command prompt for each data.psarc you want to unpack.
- Tools needed:
at9tool.exe, it can only be found in Sony's PS3 SDK.
oggenc2.
- Create a folder
at9
, and copy (or cut if you like) the content of the extracted folderdata/talk
into it.
- NOTE: For Sora FC, SC, and the 3rd, you also to need copy
data/bgm/arrange/ed6501.at9
(ordata/bgm/ed6501.at9
) intoat9
. Again, keep in mind that Sora FC and the 3rd share the same file, while Sora SC features its owned6501.at9
.
- Open your text editor (Notepad, Notepad++, whatever else you prefer), copy the following code into it, and Save as > Select All Files (format wise) > Input Convert.bat > Save.
@echo off
mkdir wav
mkdir ogg
for /f "delims=" %%i in ('dir /s /b /a-d at9\*.at9') do (
title converting %%~ni.at9
at9tool.exe -d -repeat 1 "%%i" "wav\%%~ni.wav"
oggenc2.exe -Q -q 6.00 -n "ogg\%%~ni.ogg" "wav\%%~ni.wav"
)
- NOTE:
-q 6.00
sets ogg files' quality to 6.00, you can choose another value between 2 and 10 (higher value means higher quality and larger filesize).
- Put at9tool.exe, oggenc2.exe and Convert.bat together with the folder
at9
, then double click Convert.bat.
- NOTE: This step may take a very long time, depending on your PC specs, as there are tenth of thousands of files to encode. Please, be patient.
Then, you will get Voice Files in the ogg
folder.
NOTE: The original game files will remain untouched.
- Extract the files you downloaded from Release, and copy the
voice
folder and dinput8.dll into<Game Folder>
(where the game EXE is). It'll look like the following picture.
- Download the Voice Scripts linked above. Inside the archive, you'll find a folder named
scena.xx.xx
. xx.xx stands for scripts language (JP, CH, EN) and game (Ao, Zero and so on).
Extract scena.xx.xx
inside <Game Folder>/voice/
, and remove the xx.xx. It should look like the following picture.
- Copy all Voice Files into
<Game Folder>/voice/ogg/
NOTE: Remember that you also need ed6501.ogg inside this folder when it comes to Sora FC / SC / the 3rd. Remember that Sora SC features its own ed6501.ogg.
-
(About Sora no Kiseki/Trails in the Sky) The trilogy DOES NOT need the
dll
folder inside<Game Folder>/voice/
, as all three games provide them already. -
If you did it right, upon launching the game, this message will pop up.
This will also generate ed_voice.ini
inside <Game Folder>/voice/
, which contains settings like the auto-scroll.
NOTE: To disable the patch, simply rename dinput8.dll to something else.
For Sora no Kiseki/Trails in the Sky, you can use dsound.dll instead of dinput8.dll, in case you couldn't use the latter for some reasons (e.g. another MOD also uses dinput8.dll).
It contains every setting's description, so we're not gonna go too much into details here. Please, check the configuration file for further infos.
Just NOTE:
- The default Volume is 100 (maximum), maybe too loud for Sora, because Sora's voices are louder than Zero/Ao's.
- With default setting, all dialogues will be auto-scrolled. You can disable this feature or let it scroll voiced dialogues only. And the default timing settings for auto-scroll are designed for Chinese/Japanese versions, they may not be suitable for English versions.
- You can hide the pop up message at launch by changing line 56
ShowInfo
to 0.
- libVorbis & libOgg, licensed under the BSD-like license.
- DirectX8 SDK. From Microsoft.
- DirectX9 SDK. Only header files are needed, I got them from minidx9.
Ouroboros, developed decompile/compile tools for Kiseki series games, and provided many awesome hook ideas.
PC游戏《空·零·碧之轨迹》系列的语音补丁。
您可以在SoraVoice获取到关于本项目的全部信息。
注意: 本项目基于GPLv3开源协议, 对本项目的任何代码或二进制文件的复制、修改、分发需遵循此协议。 具体细节请参见LICENSE文件。
您可以从Release获取已编译好的文件, 或者用最新版的Visual Studio(使用c++的桌面开发)来进行编译。
游戏标题 | 发行商 | 语言 | 备注 |
---|---|---|---|
零之轨迹 | 欢乐百世 | 简体中文 | 1.1, JOYO平台版, 方块游戏 |
碧之轨迹 | 欢乐百世 | 简体中文 | 1.0, JOYO平台版, 方块游戏 |
空之轨迹 FC | 娱乐通 | 简体中文 | 最终版 |
空之轨迹 SC | 娱乐通 | 简体中文 | 最终版 |
空之轨迹 the 3RD | 娱乐通 | 简体中文 | 最终版 |
零之轨迹 | Falcom | 日文 | |
空之轨迹 FC | Xseed | 简体中文 | ED6-FC-Steam-CN |
空之轨迹 FC | Xseed | 英文 | Steam/GOG/Humble, 需安装最新升级 |
空之轨迹 SC | Xseed | 英文 | Steam/GOG/Humble, 需安装最新升级 |
空之轨迹 the 3RD | Xseed | 英文 | Steam/GOG/Humble, 需安装最新升级 |
为了能正常使用语音补丁,还需要跟游戏对应的语音脚本与语音文件。
它们并未包含在本项目中,接下来会说明如何获取它们。
语音脚本的目的是为了能够让语音补丁知道对白需要的语音文件是哪一个。每一个游戏都需要各自的语音脚本。
ZeroAoVoiceScripts是一个关于《零之轨迹》和《碧之轨迹》的语音脚本的项目。
SoraVoiceScripts是一个关于《空之轨迹》系列的语音脚本的项目。 注意: 部分列表中的游戏的语音脚本尚未完成。
语音文件只能从游戏对应的Vita版(进化版)游戏中导出。
所以您可能需要一台安装了HENKaku的PS Vita/PS TV以及一份Vita版游戏来导出游戏数据。
我们假设您以及导出了游戏数据。
将<Evolution Game Folder>/gamedata/data.psarc
拖放至PSArcTool,
或者,如果您有psarc.exe(来自Sony的PS3 SDK), 可以使用这个命令: psarc.exe extract data.psarc
然后您就可以在文件夹data
中找到解包后的文件。
注意: 如果您在data.psarc同目录中找到了data0.psarc, data1.psarc, ... , 用同样的方法解包它们。
- 需要的工具:
at9tool.exe, 来自Sony的PS3 SDK.
oggenc2.
- 新建一个文件夹
at9
, 并复制(或者剪切)解包出来的data/talk
文件夹到其中。
- 注意: 对于 《空之轨迹》系列, 您还需复制
data/bgm/arrange/ed6501.at9
(或者data/bgm/ed6501.at9
)到at9
。(请特别注意:三作的ed6501.at9
并不是完全相同的,请务必使用各自的ed6501.at9
)
- 打开记事本, 复制以下内容, 并且另存为... > 选择所有文件 > 输入Convert.bat > 保存
@echo off
mkdir wav
mkdir ogg
for /f "delims=" %%i in ('dir /s /b /a-d at9\*.at9') do (
title converting %%~ni.at9
at9tool.exe -d -repeat 1 "%%i" "wav\%%~ni.wav"
oggenc2.exe -Q -q 6.00 -n "ogg\%%~ni.ogg" "wav\%%~ni.wav"
)
- 注意:
-q 6.00
设置ogg的质量为6.00, 您也可以选择2至10之间的其他值(值越高,质量越好)。
- 将at9tool.exe, oggenc2.exe, Convert.bat与文件夹
at9
放到一起, 然后双击运行Convert.bat。
- 注意: 这一步可能会花较长时间, 请耐心等待。
这样, 您就可以在文件夹ogg
中找到语音文件了。
注意: 语音补丁不会覆盖任何原有的游戏文件。
-
将Release中的压缩包解压, 复制文件夹
voice
以及dinput8.dll到<游戏目录>
(游戏的exe文件所在目录)。 -
获取语音脚本, 将压缩包内的
scena
文件夹解压至<游戏目录>/voice/
. -
复制所有的语音文件到
<游戏目录>/voice/ogg
.
注意: 对于 《空之轨迹》系列, 不要遗漏ed6501.ogg。 -
(对于《零/碧之轨迹》), 确保
<游戏目录>/voice/dll
下存在ogg.dll, vorbis.dll以及vorbisfile.dll。
注意: 对于《空之轨迹》系列, 可以删除dll
文件夹, 因为这个文件夹对于《空之轨迹》系列而言,没有任何用途。 -
运行游戏。
注意: 如果您想临时禁用语音补丁, 只需重命名dinput8.dll。
对于《空之轨迹》系列, 可以用dsound.dll替换掉dinput8.dll, 以应对dinput8.dll无法使用的情况(比如另一个MOD也使用了dinput8.dll)。
语音补丁的配置文件为<游戏目录>/voice/ed_voice.ini
。配置文件会在游戏启动的时候自动创建。
由于配置文件夹已对每一个配置项作了详细的说明, 这里便不再重复, 请自行查看配置文件中的说明。
仅在此提示:
- 音量Volume的默认配置为100(最大)。由于《空》的语音音量要比《零/碧》高出不少, 默认音量对于《空》而言可能过高。
- 在默认配置下, 会对全部的对话框启用自动播放。 这一特性可以禁用或者仅对有语音的对话框启用。
另外, 自动播放的时间配置的默认值是为中文/日文版专门调整的, 可能并不太适用于英文版。
- libVorbis & libOgg, 基于BSD-like license。
- DirectX8 SDK。来自微软。
- DirectX9 SDK。只用到头文件, 这个工程里的文件是从minidx9复制过来的。
Ouroboros, 开发了轨迹系列游戏脚本的编译/反编译工具, 并提供了各种神奇的Hook思路。