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v0.11.1

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@bcamper bcamper released this 05 Dec 22:02
· 1125 commits to master since this release

Enhancements

  • Improve text clarity by aligning sprites to pixel grid #458
    • Results in significantly better text clarity, especially for non-retina displays, small font sizes, and non-Latin scripts #453
  • Improve shader initialization performance:
    • Lazily compile shader programs on the first render pass they are used #450
    • Cache and reuse GL program and shader objects with identical source code #460
  • Prevent non-tiled data sources from being loaded more than once (by pinning all tiles from each to a single worker - previously was loaded one per worker) 7a4c479
  • Allow global properties to be used for texture values #449

Bug Fixes

  • Fix intermittent Edge/IE11 initialization failures (worker threads hang) #448
  • Fix alpha compositing for blend: overlay #455
  • Fix wayward points placed off of lines when using placement: spaced 6cf42c2
  • Detect duplicate line vertices in more cases #459
  • Resize map on first page visibility event, fixes intermittent cases where map would not draw when spawned in new tab a797d03 c08e191
  • Fix occasional missing style errors, such as while loading a new scene 9d58680
  • Remove warning in tile build on missing data source 1e59bdc
  • Make application of feature selection to styles consistent with Tangram ES c604fc8
  • Fix Chrome GL attribute warning when rendering feature selection pass 0eb31cb