I'm a french ๐ฅ software developer, currently living in London, UK. I guess these days you could say I'm a TypeScript developer ๐จโ๐ป. But I like trying new things, so I make sure I keep learning all the time!
I'm also (I like to think ๐ฌ) a hobbyist game developer!. You can play my finished games here.
Here's a list of all (I think) the languages I've written code in!
- Java (J2EE)
- PHP (Symfony)
- Python (Django, Flask)
- JavaScript/TypeScript:
- backend (Node.js, Meteor)
- frontend (React, Vue.js)
- cloud โ (Serverless)
- Ruby (rails)
- Elixir (Phoenix), mostly because I wanted to learn a functional language
- Go (have a look at this project), but also these game dev libs
- GDScript (the language used by the open source game engine, Godot).
- Lua, mostly in the context of PICO-8, a "fantasy-console" for making tiny games in a retro style, and LรVE, the 2D game dev framework.
- Nim, in which I have tried writing my own game engine
- C++, in which I have also played with the idea of writing my own game engine
- Rust: it looks great, but the memory model was a bit hard to understand, so I didn't really dive deeper
- Clojure: I really like the idea of learning a Lisp inspired language, but I haven't found a use case that's not already covered by the other languages I know
- MATLAB and R: most of my friends work in science, and sometimes they need help!
- C/C++: I can probably read it. I've also toyed with it with my own game engine experiment here
- Lisp: I wonder if I even knew what I was doing at the time
- Docker, Docker Swarm
- Jenkins, Circle CI, GitLab CI, GitHub Actions
- SQL (Potsgres, MySQL, Oracle)
- MongoDB
I like building games, and I think that game development is one of the most complex software development tasks I've been exposed to, mostly because it doesn't involve only code, but also art, music, story telling, design, UX, UI, etc.
As part of my game dev journey, I've worked with and learned:
- Godot, an open source game engine
- Ebiten, a game library written in Go
- PICO-8, a "fantasy-console" to make retro games
- LรVE, a 2D game framework in Lua
- raylib, a C game dev library
- nim, an expressive but performant compiled language
- Unity, another game engine, actually the first one I learned
- Krita, an open source digital painting software (that I use with a drawing tablet)
- Aseprite, a pixel-art sprite and animation editor
- LDtk, a level designer
- Bosca Ceoil, a tool to create "chiptune style" music for games
You can find most of my gamedev related projects on github, and some of my games can be played on itch.io.
I'm on Mastodon and Twitter, and my handle is tducasse
everywhere I get to be ๐