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--- | ||
title: "Designing for User Experiences" | ||
kuerzel: DUV | ||
kuerzel: DUX | ||
layout: page.11ty.js | ||
level: 1 | ||
--- | ||
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src/modulbeschreibungen-master-mpo5/MA_DEV_Beautiful-Code.md
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--- | ||
title: Beautiful Code | ||
modulverantwortlich: ck | ||
kuerzel: | ||
studiensemesterWs: 2 | ||
studiensemesterSs: 3 | ||
sprache: deutsch | ||
zuordnung-zum-curriculum: siehe Studienverlaufsplan | ||
kreditpunkte: 3 | ||
voraussetzungenNachPruefungsordnung: keine über die Zulassungsvorrausetzungen zum Studium hinausgehenden | ||
empfohleneVoraussetzungen: Algorithmen und Programmierung I und II (Bachelor), Softwaretechnik (Bachelor), einschlägige Entwicklungskenntnisse und -erfahrungen in Projekten im Studienschwerpunkt | ||
published: true | ||
infourl: | ||
layout: modulbeschreibung.11ty.js | ||
typ: wpm | ||
parent: SWPM, WPM | ||
schwerpunkt: DEV | ||
studienleistungen: | ||
Einzelleistung: | ||
art: Schriftliche Ausarbeitung (100%) | ||
erstpruefer: ck | ||
zweitpruefer: | ||
--- | ||
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## Kurzbeschreibung | ||
In einem Projekt wird, basierend auf einem bereits erstellten Konzept, ein „Minimum Viable Product“ entwickelt oder weiterentwickelt. | ||
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## Lehrform/SWS | ||
Projektarbeit | ||
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## Arbeitsaufwand | ||
180 Stunden | ||
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## Angestrebte Lernergebnisse | ||
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Die Studierenden | ||
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- können Ihren Code kritisch hinterfragen und in Hinsicht auf geeignete Patterns und Codestile analysieren und refactoren. | ||
- kennen Qualitätskriterien für Code, können Code auf dieser Basis analysieren und können die Kriterien in Ihrer Entwicklung erfüllen; | ||
- können ihren Code so dokumentieren, dass er von einem anderen Team weitergeführt und -entwickelt werden kann. | ||
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## Inhalt | ||
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* Clean Code | ||
* Patterns | ||
* Best Practices | ||
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## Medienformen | ||
Entwicklungsumgebung mit Artefakt-Repository, Kollaborationssysteme | ||
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## Literatur | ||
Je nach fachlicher Aufgabe |
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src/modulbeschreibungen-master-mpo5/MA_DEV_Mobile-and-Distributed-Systems.md
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--- | ||
title: Mobile and Distributed Systems | ||
modulverantwortlich: | ||
kuerzel: WTW-WBA | ||
studiensemesterWs: 1 | ||
studiensemesterSs: 2 | ||
sprache: deutsch | ||
zuordnung-zum-curriculum: siehe Studienverlaufsplan | ||
kreditpunkte: 6 | ||
voraussetzungenNachPruefungsordnung: | ||
empfohleneVoraussetzungen: | ||
published: true | ||
layout: modulbeschreibung.11ty.js | ||
typ: wpm | ||
parent: SWPM, WPM | ||
schwerpunkt: DEV | ||
studienleistungen: | ||
Einzelleistung: | ||
art: | ||
erstpruefer: | ||
zweitpruefer: | ||
datum: | ||
--- | ||
## Kurzbeschreibung | ||
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## Lehrform/SWS | ||
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## Arbeitsaufwand | ||
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## Learning Outcomes | ||
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## Inhalt | ||
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## Medienformen | ||
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## Literatur |
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...schreibungen-master-mpo5/MA_DEV_Modellierung-und-Analyse-technischer-Systeme.md
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--- | ||
title: Modellierung und Analyse technischer Systeme | ||
modulverantwortlich: | ||
kuerzel: WTW-WBA | ||
studiensemesterWs: 1 | ||
studiensemesterSs: 2 | ||
sprache: deutsch | ||
zuordnung-zum-curriculum: siehe Studienverlaufsplan | ||
kreditpunkte: 6 | ||
voraussetzungenNachPruefungsordnung: | ||
empfohleneVoraussetzungen: | ||
published: true | ||
layout: modulbeschreibung.11ty.js | ||
typ: wpm | ||
parent: SWPM, WPM | ||
schwerpunkt: DEV | ||
studienleistungen: | ||
Einzelleistung: | ||
art: | ||
erstpruefer: | ||
zweitpruefer: | ||
datum: | ||
--- | ||
## Kurzbeschreibung | ||
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## Lehrform/SWS | ||
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## Arbeitsaufwand | ||
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## Learning Outcomes | ||
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## Inhalt | ||
|
||
## Medienformen | ||
|
||
## Literatur |
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68 changes: 68 additions & 0 deletions
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src/modulbeschreibungen-master-mpo5/MA_DUX_Design-Methodologies.md
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--- | ||
title: Design Methodologies | ||
modulverantwortlich: ck | ||
kuerzel: DM | ||
studiensemesterWs: 1 | ||
studiensemesterSs: 2 | ||
sprache: deutsch | ||
zuordnung-zum-curriculum: Medieninformatik Master | ||
kreditpunkte: 6 | ||
voraussetzungenNachPruefungsordnung: keine über die Zulassungsvorrausetzungen zum Studium hinausgehenden | ||
empfohleneVoraussetzungen: keine | ||
published: true | ||
infourl: | ||
layout: modulbeschreibung.11ty.js | ||
typ: wpm | ||
parent: SWPM, WPM | ||
schwerpunkt: DUX | ||
studienleistungen: | ||
Einzelleistung: | ||
art: Fachvortrag (50%), schriftliche Ausarbeitung (50%) | ||
erstpruefer: ck | ||
zweitpruefer: gh | ||
datum: ende | ||
--- | ||
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## Lehrform/SWS | ||
4 SWS: Vorlesung 2 SWS; Übung / Projekt 2 SWS; | ||
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## Arbeitsaufwand | ||
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Gesamtaufwand 180 Stunden, davon | ||
- 36h Vorlesung | ||
- 36h Übung / Projekt | ||
- 108h Selbststudium | ||
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## Angestrebte Lernergebnisse | ||
Die Teilnehmer sind in der Lage verschiedene methodische Rahmen für die Gestaltung interaktiver Systeme zu benennen, kritisch einzuordnen und für ihre konkreten Projekte eine rational begründete Wahl eines (oder einer Kombination aus verschiedenen) methodischen Rahmen zu treffen und zu kommunizieren. Sie sind in der Lage, die Methoden projektgerecht und kompetent anzuwenden und Design-Entscheidungen und „trade-offs“ zu begründen sowie Designresultate unter Einbeziehung der Designmethoden kritisch zu diskutieren. | ||
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## Inhalt | ||
- Gestaltungstheorien | ||
- Menschzentrierte Gestaltung (human-centered design) | ||
- Nutzungszentrierte Gestaltung (usage-centered design) | ||
- Wertebezogene Gestaltungsansätze | ||
- Gestaltungsprinzipien | ||
- Gestaltungsmuster | ||
- Partizipatives Design | ||
- Design Thinking | ||
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## Studien-/Prüfungsleistungen | ||
Gewichtung der Prüfungsleistung für die Gesamtnote ist jeweils in Klammern angegeben. | ||
Fachvortrag (50%), schriftliche Ausarbeitung (50%) | ||
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## Medienformen | ||
- Beamer-gestützte Vorlesungen | ||
- Lehrfilme | ||
- E-Books | ||
- Präsentationsmaterialien | ||
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## Literatur | ||
- Borchers: “A Pattern Approach to Interaction Design”, Wiley & Sons, 2001 | ||
- Brown: “Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation“, Harper Business, 2009 | ||
- ISO 9241, Teil 110, Grundsätze der Dialoggestaltung | ||
- ISO 9241, Teil 210, Human-centered Design for interactive Systems | ||
- Constantine & Lockwood: “Software for Use, A Practical Guide to the Models and Methods of Usage-Centered Design“, Addison Wesley, 1999 | ||
- Schweppenhäuser: “Designtheorie”, Springer, 2016 | ||
- Martin, Hanington: “Designmethoden .100 Recherchemethoden und Analysetechniken für erfolgreiche Gestaltung“, Stiebner, 2013 |
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