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Clarify timing inspection (#1163)
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Co-authored-by: Carter Kucala <[email protected]>
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Nevseros and CarterKoala authored Nov 10, 2023
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7 changes: 4 additions & 3 deletions wca-regulations.md
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- A3) Inspection:
- A3a) The competitor may inspect the puzzle at the start of each attempt.
- A3a1) The competitor is allotted a maximum of 15 seconds to inspect the puzzle and start the solve.
- A3b) The judge prepares the timer by turning it on and resetting if necessary. If a Generation 5 Pro Timer is in use, the judge must ensure it is set to 2-Pad mode. Separately, the judge also prepares a stopwatch for timing inspection.
- A3b) The judge prepares the timer by turning it on and resetting if necessary. If a Generation 5 Pro Timer is in use, the judge must ensure it is set to 2-Pad mode. Separately, the judge also prepares a stopwatch for timing inspection (see [Regulation A4d](regulations:regulation:A4d)).
- A3b1) When the judge believes the competitor is ready, the judge asks "READY?". The competitor must be ready to start the attempt within one minute from the moment they are asked, or else the competitor forfeits the attempt (DNS), at the discretion of the judge.
- A3b2) The competitor starts the attempt by confirming that they are ready, and the judge uncovers the puzzle and starts timing the inspection.
- A3b3) When 8 seconds of inspection have elapsed, the judge calls "8 SECONDS".
- A3b4) When 12 seconds of inspection have elapsed, the judge calls "12 SECONDS".
- A3b5) The judge stops timing inspection as soon as the competitor lifts their hands and starts the timer (see [Regulation A4d](regulations:regulation:A4d)).
- A3c) The competitor may pick up the puzzle during inspection.
- A3c1) The competitor must not apply moves or intentional changes in alignment during inspection. Penalty: disqualification of the attempt (DNF). Exception: see [Regulation A3c2](regulations:regulation:A3c2) and [Regulation A3c5](regulations:regulation:A3c5).
- A3c2) If the parts of the puzzle are not fully aligned when the cover is removed, then the competitor may align the faces, as long as misalignments stay within the limits of [Regulation 10f](regulations:regulation:10f).
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- A4) Starting the solve:
- A4b) The competitor uses their fingers to touch the elevated sensor surfaces of the Stackmat timer. The competitor's palms must be facing down, and located on the side of the timer that is closer to the competitor. Penalty: time penalty (+2 seconds).
- A4b1) The competitor must have no physical contact with the puzzle while starting the solve. Penalty: time penalty (+2 seconds).
- A4d) If a Stackmat timer is in use, the competitor should keep their hands on the timer until they see a green timer light. They start the solve by removing their hands from the timer (thus starting the timer).
- A4d) If a Stackmat timer is in use, the competitor should keep their hands on the timer until they see a green timer light. The timer is started when they remove their hand(s) from the timer. The competitor starts the solve by starting the timer.
- A4d1) The competitor must start the solve within 15 seconds of the start of the inspection. Penalty: time penalty (+2 seconds).
- A4d2) The competitor must start the solve within 17 seconds of the start of the inspection. Penalty: disqualification of the attempt (DNF).
- A4d3) If a stopwatch is in use, the judge starts the stopwatch as soon as the competitor starts the solve.
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- B2a) The judge resets the timer(s) as in [Regulation A3b](regulations:regulation:A3b) and indicates that they are ready for the competitor to start the attempt (e.g. placing the puzzle cover in front of the competitor, saying "READY", giving a thumbs-up signal). The competitor must start the attempt within one minute, else the competitor forfeits the attempt (DNS), at the discretion of the judge.
- B2b) When using the Stackmat timer, the competitor uses their fingers to touch the elevated sensor surfaces of the timer. The competitor's palms must be facing down, and located on the side of the timer that is closer to them. Penalty: time penalty (+2 seconds).
- B2c) When using the Stackmat timer, the competitor must have no physical contact with the puzzle or the puzzle cover while starting the attempt. Penalty: time penalty (+2 seconds).
- B2d) When using the Stackmat timer, the competitor starts the attempt by removing their hands from the timer, thus starting the timer. (This also starts the solve.)
- B2d) When using the Stackmat timer, the competitor should keep their hands on the timer until they see a green timer light. The timer is started when they remove their hand(s) from the timer. The competitor starts the attempt and the solve by starting the timer.
- B2d1) The competitor removes the cover from the puzzle after starting the timer.
- B2d2) If a stopwatch is in use in addition to the Stackmat timer, the judge starts the stopwatch as soon as the competitor starts the solve.
- B2f) When using a stopwatch as the only timer, the competitor confirms they are ready and starts the solve by lifting the cover. The judge starts the stopwatch as soon as the competitor starts the solve.
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