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feat: add go package for tool
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thinkgos committed Jul 1, 2024
1 parent 4b9cd4d commit abce47f
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50 changes: 50 additions & 0 deletions go/heap/example_intheap_test.go
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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// This example demonstrates an integer heap built using the heap interface.
package heap_test

import (
"fmt"

"github.com/things-go/proc/go/heap"
)

var _ heap.Interface[int] = (*IntHeap)(nil)

// An IntHeap is a min-heap of ints.
type IntHeap []int

func (h IntHeap) Len() int { return len(h) }
func (h IntHeap) Less(i, j int) bool { return h[i] < h[j] }
func (h IntHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }

func (h *IntHeap) Push(x int) {
// Push and Pop use pointer receivers because they modify the slice's length,
// not just its contents.
*h = append(*h, x)
}

func (h *IntHeap) Pop() int {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}

// This example inserts several ints into an IntHeap, checks the minimum,
// and removes them in order of priority.
func Example_intHeap() {
h := &IntHeap{2, 1, 5}
heap.Init(h)
heap.Push(h, 3)
fmt.Printf("minimum: %d\n", (*h)[0])
for h.Len() > 0 {
fmt.Printf("%d ", heap.Pop(h))
}
// Output:
// minimum: 1
// 1 2 3 5
}
101 changes: 101 additions & 0 deletions go/heap/example_pq_test.go
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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// This example demonstrates a priority queue built using the heap interface.
package heap_test

import (
"fmt"

"github.com/things-go/proc/go/heap"
)

var _ heap.Interface[*Item] = (*PriorityQueue)(nil)

// An Item is something we manage in a priority queue.
type Item struct {
value string // The value of the item; arbitrary.
priority int // The priority of the item in the queue.
// The index is needed by update and is maintained by the heap.Interface methods.
index int // The index of the item in the heap.
}

// A PriorityQueue implements heap.Interface and holds Items.
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }

func (pq PriorityQueue) Less(i, j int) bool {
// We want Pop to give us the highest, not lowest, priority so we use greater than here.
return pq[i].priority > pq[j].priority
}

func (pq PriorityQueue) Swap(i, j int) {
pq[i], pq[j] = pq[j], pq[i]
pq[i].index = i
pq[j].index = j
}

func (pq *PriorityQueue) Push(x *Item) {
n := len(*pq)
item := x
item.index = n
*pq = append(*pq, item)
}

func (pq *PriorityQueue) Pop() *Item {
old := *pq
n := len(old)
item := old[n-1]
old[n-1] = nil // avoid memory leak
item.index = -1 // for safety
*pq = old[0 : n-1]
return item
}

// update modifies the priority and value of an Item in the queue.
func (pq *PriorityQueue) update(item *Item, value string, priority int) {
item.value = value
item.priority = priority
heap.Fix[*Item](pq, item.index)
}

// This example creates a PriorityQueue with some items, adds and manipulates an item,
// and then removes the items in priority order.
func Example_priorityQueue() {
// Some items and their priorities.
items := map[string]int{
"banana": 3, "apple": 2, "pear": 4,
}

// Create a priority queue, put the items in it, and
// establish the priority queue (heap) invariants.
pq := make(PriorityQueue, len(items))
i := 0
for value, priority := range items {
pq[i] = &Item{
value: value,
priority: priority,
index: i,
}
i++
}
heap.Init[*Item](&pq)

// Insert a new item and then modify its priority.
item := &Item{
value: "orange",
priority: 1,
}
heap.Push[*Item](&pq, item)
pq.update(item, item.value, 5)

// Take the items out; they arrive in decreasing priority order.
for pq.Len() > 0 {
item := heap.Pop[*Item](&pq)
fmt.Printf("%.2d:%s ", item.priority, item.value)
}
// Output:
// 05:orange 04:pear 03:banana 02:apple
}
118 changes: 118 additions & 0 deletions go/heap/heap.go
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Package heap provides heap operations for any type that implements
// heap.Interface. A heap is a tree with the property that each node is the
// minimum-valued node in its subtree.
//
// The minimum element in the tree is the root, at index 0.
//
// A heap is a common way to implement a priority queue. To build a priority
// queue, implement the Heap interface with the (negative) priority as the
// ordering for the Less method, so Push adds items while Pop removes the
// highest-priority item from the queue. The Examples include such an
// implementation; the file example_pq_test.go has the complete source.
package heap

import "sort"

// The Interface type describes the requirements
// for a type using the routines in this package.
// Any type that implements it may be used as a
// min-heap with the following invariants (established after
// [Init] has been called or if the data is empty or sorted):
//
// !h.Less(j, i) for 0 <= i < h.Len() and 2*i+1 <= j <= 2*i+2 and j < h.Len()
//
// Note that [Push] and [Pop] in this interface are for package heap's
// implementation to call. To add and remove things from the heap,
// use [heap.Push] and [heap.Pop].
type Interface[T any] interface {
sort.Interface
Push(x T) // add x as element Len()
Pop() T // remove and return element Len() - 1.
}

// Init establishes the heap invariants required by the other routines in this package.
// Init is idempotent with respect to the heap invariants
// and may be called whenever the heap invariants may have been invalidated.
// The complexity is O(n) where n = h.Len().
func Init[T any](h Interface[T]) {
// heapify
n := h.Len()
for i := n/2 - 1; i >= 0; i-- {
down(h, i, n)
}
}

// Push pushes the element x onto the heap.
// The complexity is O(log n) where n = h.Len().
func Push[T any](h Interface[T], x T) {
h.Push(x)
up(h, h.Len()-1)
}

// Pop removes and returns the minimum element (according to Less) from the heap.
// The complexity is O(log n) where n = h.Len().
// Pop is equivalent to Remove(h, 0).
func Pop[T any](h Interface[T]) T {
n := h.Len() - 1
h.Swap(0, n)
down(h, 0, n)
return h.Pop()
}

// Remove removes and returns the element at index i from the heap.
// The complexity is O(log n) where n = h.Len().
func Remove[T any](h Interface[T], i int) T {
n := h.Len() - 1
if n != i {
h.Swap(i, n)
if !down(h, i, n) {
up(h, i)
}
}
return h.Pop()
}

// Fix re-establishes the heap ordering after the element at index i has changed its value.
// Changing the value of the element at index i and then calling Fix is equivalent to,
// but less expensive than, calling [Remove](h, i) followed by a Push of the new value.
// The complexity is O(log n) where n = h.Len().
func Fix[T any](h Interface[T], i int) {
if !down(h, i, h.Len()) {
up(h, i)
}
}

func up[T any](h Interface[T], j int) {
for {
i := (j - 1) / 2 // parent
if i == j || !h.Less(j, i) {
break
}
h.Swap(i, j)
j = i
}
}

func down[T any](h Interface[T], i0, n int) bool {
i := i0
for {
j1 := 2*i + 1
if j1 >= n || j1 < 0 { // j1 < 0 after int overflow
break
}
j := j1 // left child
if j2 := j1 + 1; j2 < n && h.Less(j2, j1) {
j = j2 // = 2*i + 2 // right child
}
if !h.Less(j, i) {
break
}
h.Swap(i, j)
i = j
}
return i > i0
}
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