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// Copyright 2012 The Go Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style | ||
// license that can be found in the LICENSE file. | ||
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// This example demonstrates an integer heap built using the heap interface. | ||
package heap_test | ||
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import ( | ||
"fmt" | ||
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"github.com/things-go/proc/go/heap" | ||
) | ||
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var _ heap.Interface[int] = (*IntHeap)(nil) | ||
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// An IntHeap is a min-heap of ints. | ||
type IntHeap []int | ||
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func (h IntHeap) Len() int { return len(h) } | ||
func (h IntHeap) Less(i, j int) bool { return h[i] < h[j] } | ||
func (h IntHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] } | ||
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func (h *IntHeap) Push(x int) { | ||
// Push and Pop use pointer receivers because they modify the slice's length, | ||
// not just its contents. | ||
*h = append(*h, x) | ||
} | ||
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func (h *IntHeap) Pop() int { | ||
old := *h | ||
n := len(old) | ||
x := old[n-1] | ||
*h = old[0 : n-1] | ||
return x | ||
} | ||
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// This example inserts several ints into an IntHeap, checks the minimum, | ||
// and removes them in order of priority. | ||
func Example_intHeap() { | ||
h := &IntHeap{2, 1, 5} | ||
heap.Init(h) | ||
heap.Push(h, 3) | ||
fmt.Printf("minimum: %d\n", (*h)[0]) | ||
for h.Len() > 0 { | ||
fmt.Printf("%d ", heap.Pop(h)) | ||
} | ||
// Output: | ||
// minimum: 1 | ||
// 1 2 3 5 | ||
} |
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// Copyright 2012 The Go Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style | ||
// license that can be found in the LICENSE file. | ||
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// This example demonstrates a priority queue built using the heap interface. | ||
package heap_test | ||
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import ( | ||
"fmt" | ||
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"github.com/things-go/proc/go/heap" | ||
) | ||
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var _ heap.Interface[*Item] = (*PriorityQueue)(nil) | ||
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// An Item is something we manage in a priority queue. | ||
type Item struct { | ||
value string // The value of the item; arbitrary. | ||
priority int // The priority of the item in the queue. | ||
// The index is needed by update and is maintained by the heap.Interface methods. | ||
index int // The index of the item in the heap. | ||
} | ||
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// A PriorityQueue implements heap.Interface and holds Items. | ||
type PriorityQueue []*Item | ||
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func (pq PriorityQueue) Len() int { return len(pq) } | ||
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func (pq PriorityQueue) Less(i, j int) bool { | ||
// We want Pop to give us the highest, not lowest, priority so we use greater than here. | ||
return pq[i].priority > pq[j].priority | ||
} | ||
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func (pq PriorityQueue) Swap(i, j int) { | ||
pq[i], pq[j] = pq[j], pq[i] | ||
pq[i].index = i | ||
pq[j].index = j | ||
} | ||
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func (pq *PriorityQueue) Push(x *Item) { | ||
n := len(*pq) | ||
item := x | ||
item.index = n | ||
*pq = append(*pq, item) | ||
} | ||
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func (pq *PriorityQueue) Pop() *Item { | ||
old := *pq | ||
n := len(old) | ||
item := old[n-1] | ||
old[n-1] = nil // avoid memory leak | ||
item.index = -1 // for safety | ||
*pq = old[0 : n-1] | ||
return item | ||
} | ||
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// update modifies the priority and value of an Item in the queue. | ||
func (pq *PriorityQueue) update(item *Item, value string, priority int) { | ||
item.value = value | ||
item.priority = priority | ||
heap.Fix[*Item](pq, item.index) | ||
} | ||
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// This example creates a PriorityQueue with some items, adds and manipulates an item, | ||
// and then removes the items in priority order. | ||
func Example_priorityQueue() { | ||
// Some items and their priorities. | ||
items := map[string]int{ | ||
"banana": 3, "apple": 2, "pear": 4, | ||
} | ||
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// Create a priority queue, put the items in it, and | ||
// establish the priority queue (heap) invariants. | ||
pq := make(PriorityQueue, len(items)) | ||
i := 0 | ||
for value, priority := range items { | ||
pq[i] = &Item{ | ||
value: value, | ||
priority: priority, | ||
index: i, | ||
} | ||
i++ | ||
} | ||
heap.Init[*Item](&pq) | ||
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// Insert a new item and then modify its priority. | ||
item := &Item{ | ||
value: "orange", | ||
priority: 1, | ||
} | ||
heap.Push[*Item](&pq, item) | ||
pq.update(item, item.value, 5) | ||
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// Take the items out; they arrive in decreasing priority order. | ||
for pq.Len() > 0 { | ||
item := heap.Pop[*Item](&pq) | ||
fmt.Printf("%.2d:%s ", item.priority, item.value) | ||
} | ||
// Output: | ||
// 05:orange 04:pear 03:banana 02:apple | ||
} |
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// Copyright 2009 The Go Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style | ||
// license that can be found in the LICENSE file. | ||
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// Package heap provides heap operations for any type that implements | ||
// heap.Interface. A heap is a tree with the property that each node is the | ||
// minimum-valued node in its subtree. | ||
// | ||
// The minimum element in the tree is the root, at index 0. | ||
// | ||
// A heap is a common way to implement a priority queue. To build a priority | ||
// queue, implement the Heap interface with the (negative) priority as the | ||
// ordering for the Less method, so Push adds items while Pop removes the | ||
// highest-priority item from the queue. The Examples include such an | ||
// implementation; the file example_pq_test.go has the complete source. | ||
package heap | ||
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import "sort" | ||
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// The Interface type describes the requirements | ||
// for a type using the routines in this package. | ||
// Any type that implements it may be used as a | ||
// min-heap with the following invariants (established after | ||
// [Init] has been called or if the data is empty or sorted): | ||
// | ||
// !h.Less(j, i) for 0 <= i < h.Len() and 2*i+1 <= j <= 2*i+2 and j < h.Len() | ||
// | ||
// Note that [Push] and [Pop] in this interface are for package heap's | ||
// implementation to call. To add and remove things from the heap, | ||
// use [heap.Push] and [heap.Pop]. | ||
type Interface[T any] interface { | ||
sort.Interface | ||
Push(x T) // add x as element Len() | ||
Pop() T // remove and return element Len() - 1. | ||
} | ||
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// Init establishes the heap invariants required by the other routines in this package. | ||
// Init is idempotent with respect to the heap invariants | ||
// and may be called whenever the heap invariants may have been invalidated. | ||
// The complexity is O(n) where n = h.Len(). | ||
func Init[T any](h Interface[T]) { | ||
// heapify | ||
n := h.Len() | ||
for i := n/2 - 1; i >= 0; i-- { | ||
down(h, i, n) | ||
} | ||
} | ||
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// Push pushes the element x onto the heap. | ||
// The complexity is O(log n) where n = h.Len(). | ||
func Push[T any](h Interface[T], x T) { | ||
h.Push(x) | ||
up(h, h.Len()-1) | ||
} | ||
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// Pop removes and returns the minimum element (according to Less) from the heap. | ||
// The complexity is O(log n) where n = h.Len(). | ||
// Pop is equivalent to Remove(h, 0). | ||
func Pop[T any](h Interface[T]) T { | ||
n := h.Len() - 1 | ||
h.Swap(0, n) | ||
down(h, 0, n) | ||
return h.Pop() | ||
} | ||
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// Remove removes and returns the element at index i from the heap. | ||
// The complexity is O(log n) where n = h.Len(). | ||
func Remove[T any](h Interface[T], i int) T { | ||
n := h.Len() - 1 | ||
if n != i { | ||
h.Swap(i, n) | ||
if !down(h, i, n) { | ||
up(h, i) | ||
} | ||
} | ||
return h.Pop() | ||
} | ||
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// Fix re-establishes the heap ordering after the element at index i has changed its value. | ||
// Changing the value of the element at index i and then calling Fix is equivalent to, | ||
// but less expensive than, calling [Remove](h, i) followed by a Push of the new value. | ||
// The complexity is O(log n) where n = h.Len(). | ||
func Fix[T any](h Interface[T], i int) { | ||
if !down(h, i, h.Len()) { | ||
up(h, i) | ||
} | ||
} | ||
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func up[T any](h Interface[T], j int) { | ||
for { | ||
i := (j - 1) / 2 // parent | ||
if i == j || !h.Less(j, i) { | ||
break | ||
} | ||
h.Swap(i, j) | ||
j = i | ||
} | ||
} | ||
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func down[T any](h Interface[T], i0, n int) bool { | ||
i := i0 | ||
for { | ||
j1 := 2*i + 1 | ||
if j1 >= n || j1 < 0 { // j1 < 0 after int overflow | ||
break | ||
} | ||
j := j1 // left child | ||
if j2 := j1 + 1; j2 < n && h.Less(j2, j1) { | ||
j = j2 // = 2*i + 2 // right child | ||
} | ||
if !h.Less(j, i) { | ||
break | ||
} | ||
h.Swap(i, j) | ||
i = j | ||
} | ||
return i > i0 | ||
} |
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