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PostProcessingUtils: Add method for normal reconstruction. #1348

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Nov 10, 2024
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15 changes: 15 additions & 0 deletions types/three/src/nodes/utils/PostProcessingUtils.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -28,3 +28,18 @@ export const getScreenPosition: (
viewPosition: NodeRepresentation,
projectionMatrix: NodeRepresentation,
) => ShaderNodeObject<Node>;

/**
* Computes a normal vector based on depth data. Can be used as a fallback when no normal render target is available or
* if flat surface normals are required.
*
* @param {vec2} uv - The texture coordinate.
* @param {DepthTexture} depthTexture - The depth texture.
* @param {mat4} projectionMatrixInverse - The camera's inverse projection matrix.
* @return {vec3} The computed normal vector.
*/
export const getNormalFromDepth: (
uv: NodeRepresentation,
depthTexture: NodeRepresentation,
projectionMatrixInverse: NodeRepresentation,
) => ShaderNodeObject<Node>;
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