Releases: tonyt73/AGD-Studio
Releases · tonyt73/AGD-Studio
0.17.2
What's Changed
- A lot of bug fixes
- Map editor
- AGD file Import
- Export/Build process
- Installer - hopefully the 32bit reference is now gone
Map Editor
- Support for Disabled and Inventory rooms for Objects
- Placing an object into the room changes its state in the game
- You can change location of the rooms when ShowSpecialRoom mode is on (icon with 4 squares)
- Disabled Room - Alt + Shift + Left MB - just click on an empty room
- Inventory Room - Alt + Ctrl + Left MB - just click on an empty room
- Start Room - Alt + Left MB - click on a non-empty room
Code Editor
- Better syntax highlighting
- Moved the lexers and colour scheme files
- Added Font inc/dec in code editor (Ctrl+NumPad -/+)
- Improved Messages editing
Installer
0.17.1 - Added missing DLL
0.17.2 - More DLL's
- bindengine290.bpl
- libc++.dll
- lbnunwind.dll
- 0.17 by @tonyt73 in #44
Full Changelog: 0.16.0...0.17.0
0.16.0
What's Changed
- Removed 32bit support (sorry Wine users)
- Moved from the bcc64 compiler (old clang) to the latest bcc64x compiler (modern clang)
- Add large Tile support
- The build process handles duplicate tile definitions when it splits large tiles into single tiles
Full Changelog: 0.15.2...0.16.0
0.15.2
AGD Studio 0.15.1
Code Editor improvements
What's Changed
- New Code editor features by @tonyt73 in #38
- Moar fonts! by @tonyt73 in #39
Full Changelog: 0.15.0...0.15.1
AGD Studio 0.15.0
- Add feature to Import AGD Files
- Sorry no, SNA, TAP or MPAGD files
- Use MPAGD tools to convert to .AGD
- Fixed Build System issues
- File path issues
- Build messages window is focused when a build is run
- Better Build window messages
- Fixed a lot of Map Editor issues
- Added ability to double click an asset to open the image editor for it
- Added support to set the Start Screen
- Code refactor/tidy up
Coming next release:
- A better text editor with undo/redo, indentation support and auto formatting
- Probably many other bug fixes
What's Changed
- bcc64x Refactor (Modern C++) by @tonyt73 in #28
- Revert "bcc64x Refactor (Modern C++)" by @tonyt73 in #29
- tidy up by @tonyt73 in #30
- Development by @tonyt73 in #34
- AGD file import by @tonyt73 in #36
Full Changelog: 0.14.3...0.15.0
AGD Studio 0.14.3 BETA
- Fixed Issue 27 - 32bit dll referenced in 64 bit install.
AGD Studio 0.14.2 BETA
- Some formatting issues.
- Fixed LabelledImage control resizing
- Added a PowerShell script to update version numbers
AGD Studio 0.14.1 BETA
Mostly font fixes
- bad sizing
- wrong type choice
- removed Segoe UI usages (stupid default fonts)
Tahoma 8 for small CAPS text
Roboto 10+ for larger non caps text
Added missing DOS command BPL file to installer.
About box support patch number. ie. 0.14.1 <- 1 being the patch number
Full Changelog: 0.14.beta...0.14.1.beta
AGD Studio 0.14 BETA
Fixes installer issues from previous release.
Foggy project now builds and runs correctly.
Goes to show; you shouldn't "test in production" 👍
AGD Studio 0.13 BETA
Added a new editor for messages.
Contains 3 panels
- Top shows the graphics associated with the ASCII character set
- Left is the text editor for the messages
- Right is the graphics view of the messages. Includes the message number.