using CommandBuffer and DrawProcedural to generate geometry and deferred shadows
-
Updated
May 12, 2019 - ShaderLab
using CommandBuffer and DrawProcedural to generate geometry and deferred shadows
A quadtree terrain example made by Unity3D
Add a description, image, and links to the drawprocedural topic page so that developers can more easily learn about it.
To associate your repository with the drawprocedural topic, visit your repo's landing page and select "manage topics."