Implementation of remote CUDA/OpenCL protocol
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Updated
Jun 6, 2024 - C
Implementation of remote CUDA/OpenCL protocol
Renders a component in a remote environment (other frame/process/client)
The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.
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