Like many developers, I love solving real problems through code. I'm a fullstack developer based in Brazil, and I get excited about creating tools that make people's lives easier. These days, you'll find me working with Next.js, TypeScript, and crafting smooth user experiences with Tailwind CSS.
Ever spent hours setting up conveyor filters in Rust, only to realize you need to do it again next wipe? Yeah, me too. That's why I built Rust Conveyor Filters – a tool that lets you create, save, and share your loot sorting setups without wasting your time every week.
Think of it as your companion for base organization. You can experiment with different filter configurations, share your setups with others, and even import your existing in-game filters and save them for later use.
- 🛠️ Design your filters visually, just like you would in-game
- 🔄 Take your work straight into Rust with import/export features
- 📚 Browse what others have created and spend no time at all
- 📱 Works smoothly on both your PC and phone
- 🌙 Easy on the eyes with dark and light modes
What started as a personal tool has grown into something bigger. Players are sharing their setups, creating dozens of filters, and suggesting improvements. I love seeing how people use the tool I crafted with so much love! Through community feedback I've fixed numerous bugs and added features based on real player requests – it's been an amazing journey of continuous improvement.
I'm always excited to meet fellow developers and Rust players. Here's where you can find me:
Running and improving this project takes time and resources. If you find it useful and want to help keep it going, consider supporting it:
Your support helps cover server costs and enables me to dedicate more time to adding new features and maintaining the project. Every contribution, no matter how small, makes a difference!