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v1.10_01
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toydotgame committed Apr 15, 2021
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130 changes: 130 additions & 0 deletions Features.txt
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New features in this Patch (1.10_01):
- Removed connected textures and langauage files, they now are back to default. they would not load in the past for some reason, causing the pack to become useless.
* Changed name in inventories from "Toy's Pack v1.9.4" to "ToyPack v1.10"

New Features in this Update (1.10):
+ Connected glass textures

New Features in this Patch (1.9.4_01):
* Fixed textures not loading on some machines

New Featues in this Update (1.9.4):
+ Updated version numbers
+ Brightened wither hearts by 50%
- Removed popping breathing bubble so they just dissapear once it runs out
- Removed block models folder because it does nothing and takes up space
+ Saturated colormaps
+ Ilmango golen apples
+ Absolute truckloads (like 60) of new outlined item sprites (plz appreciate it it was so tiring)
- Removed bone meal particles like when they were added (plz un nerf bone meal it was so cool)
+ Old green enderman eyes

New Features in this Update (1.9.3):
+ Old leather armour shows on player
+ Grass background is in player inventory
+ Version number is in creative inventory

New Features in this Update (1.9.2):
- Changed inventory version number
- Removed arrow in hopper due to the fact that it only faces north
- Moved positioning of the survival crafting grid and aligned the missing pixels
+ Cleaned up widgets.png
+ Added bottom outline for the unselectable button
+ Fixed crosshair in widgets.png
+ Added coloured text in the pack description

New Features in this Update (1.9.1):
+ We did it! Old sounds are compatible, we now have:
+ Old cows
+ Old doors and trapdoors etc
+ Old chests
+ Old hurt sounds!
+ Old water sounds
+ Old rain
+ More that I can't list but they're there and it's amazing!
+ Changed the tripwire texture from a thick black line, to a thick grey one, and now to a bright blue one reminiscent of the original texture.
+ Modified menu buttons so the bottom outline shows due to lazy editing. haha
- No more minecart sounds like the good old days
- Quieter villagers, endermen, and ghasts
- Quieter portals too!

New Features in this Update (1.9):
+ Old brick texture
+ Old reeds texture
+ Old end stone texture
+ Portal frame texture has old end stone
+ Old lily texture
+ Old spawner texture
+ Old vine texture
+ Attempt for old chest, large chest, and ender chest models
+ Attempt for old skeleton model
+ Old pig texture
+ Old leather armour sprites
+ Black outlines around dye sprites
+ Old brown dye sprite
+ For some reason I forgot to outline the poisonous potato in a previous update, it's done now (oo, with a green hue!)
+ Old sponge texture because it's just so much more contrasting and nicer
+ Fixed position of the player location pointer on the map
+ Fixed position of the survival crafting grid in inventory
+ Fixed brewing stand potion output slot positioning
+ Fixed brewing stand brewing indicator (bubbles) position
+ Fixed severely broken achievements window texture, it has now been replaced and is more uniform to the other GUI windows
+ New comparator, daylight sensor, farmland, hopper, ice, piston, sticky piston, rails, redstone torch, repeater, TNT, torch, tripwire hook, and tripwire textures from FVdisco's oCd pack!
+ Modified the oCd hopper inside texture to show it's orientation
+ Brightened up the disabled button texture
+ Decontrasted the menu buttons

Patches in this update (1.8.1):
+ Fixed alignment of survival crafting grid.
+ Added some more outlined item sprites.
+ Fixed naming issues where the textures would not load due to having a name that only works for a newer version.
+ Fixed menu buttons to all be more uniform.
- Removed LOLCAT language as it doesn't work.
- Slime on sticky pistons doesn't show on the sides.
- Removed armour empty slot sprites so that the slot is just empty like in older versions.

New Features in this Version (1.8):
+ Cleaner and improved dark GUI due to the previous one being borked.
+ Heavily reworked inventory textures. (I spent way too much time making them look good...)
+ Simplified map icons.
+ Simple map border.
+ Old-style black border around more item sprites.
- No pebbles in dirt and grass side textures.

Features From Previous Versions:
+ Original Minecraft title.
+ Nicer pumpkin overlay.
+ Full moon is now a new moon. (All other moons are still full moons)
+ Dark theme inventory.
+ Dark theme menus.
+ Less noisy bedrock texture.
+ New crosshair.
+ Darker menu buttons.
+ Rainbow XP bar.
+ New title screen backdrop.
+ Coloured ping indicator.
+ Uniform ores.
+ Old gravel.
+ Old lava.
+ Lower snowy grass.
+ Lighter nether textures.
+ Old water.
+ Simplified redstone wire.
+ Simplified wool blocks.
+ Uniform resource blocks.
+ Hotbar slot numbers.
+ Hotbar slot numbers in inventory.
+ Thick black visible tripwires.
+ Old steve skin.
+ Old outlined food.
+ Outlined tools.
+ Smooth enchantment glint animation.
+ Rainbow border block breaking animation.
+ Old dispenser.
+ Alternate redstone lamp texture.
+ Simple glowstone texture.
+ Simple redstone torch texture.
+ High-contrast stone bricks.
+ Old cobblestone.
+ Old stone furnace top.
+ Alternate item frame sprite and block texture.
24 changes: 24 additions & 0 deletions assets/minecraft/models/block/redstone_dot.json
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{
"ambientocclusion": false,
"textures": {
"particle": "blocks/redstone_dust_dot",
"line": "blocks/redstone_dust_dot",
"overlay": "blocks/redstone_dust_overlay"
},
"elements": [
{ "from": [ 0, 0.30, 0 ],
"to": [ 16, 0.30, 16 ],
"shade": false,
"faces": {
"up": { "uv": [ 0, 0, 16, 16], "texture": "#line", "tintindex": 0 }
}
},
{ "from": [ 0, 0.30, 0 ],
"to": [ 16, 0.30, 16 ],
"shade": false,
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay" }
}
}
]
}
39 changes: 39 additions & 0 deletions assets/minecraft/optifine/cem/chest.jem
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{
"models":
[
{
"part": "base",
"attach": false,

# Defining a new texture path will break the block destroy overlay
# Texture dimensions must be same as vanilla
# Otherwise the overlay will squash, stretch and tile
"textureSize": [64, 64],
"boxes":
[
{
"coordinates": [-1.0, -6.0, -1.0, 16.0, 16.0, 16.0], # Compensate xyz coords for chest base

# UV map must be offset by 12 pixels along the x axis and 44 along the y axis to center overlay
# To compensate, the texture is offset by this same amount
"uvDown": [12.0, 44.0, 28.0, 60.0],
"uvUp": [28.0, 60.0, 12.0, 44.0],

"uvNorth": [44.0, 44.0, 60.0, 60.0], # Front
"uvSouth": [28.0, 44.0, 44.0, 60.0],
"uvWest": [28.0, 44.0, 44.0, 60.0],
"uvEast": [28.0, 44.0, 44.0, 60.0]
}
]
},
# Disable lid and knob so they don't show while opening
{
"part": "lid",
"attach": false
},
{
"part": "knob",
"attach": false
}
]
}
39 changes: 39 additions & 0 deletions assets/minecraft/optifine/cem/chest_large.jem
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{
"models":
[
{
"part": "base",
"attach": false,

# Defining a new texture path will break the block destroy overlay
# Texture dimensions must be same as vanilla
# Otherwise the overlay will squash, stretch and tile
"textureSize": [128, 64],
"boxes":
[
{
"coordinates": [-1.0, -6.0, -1.0, 32.0, 16.0, 16.0], # Compensate xyz coords for chest base

# UV map must be offset by 8 pixels along the x axis and 44 along the y axis to center overlay
# To compensate, the texture is offset by this same amount
"uvDown": [8.0, 44.0, 40.0, 60.0],
"uvUp": [40.0, 60.0, 8.0, 44.0],

"uvNorth": [88.0, 44.0, 120.0, 60.0], # Front
"uvSouth": [56.0, 44.0, 88.0, 60.0], # Back
"uvWest": [40.0, 44.0, 56.0, 60.0],
"uvEast": [40.0, 44.0, 56.0, 60.0]
}
]
},
# Disable lid and knob so they don't show while opening
{
"part": "lid",
"attach": false
},
{
"part": "knob",
"attach": false
}
]
}
24 changes: 24 additions & 0 deletions assets/minecraft/optifine/cem/skeleton.jem
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{
"models":
[
{
# Skeleteleteleton
"part": "body",
"attach": true,

"animations":
[
{
"right_arm.rx": "-1.570796 + sin(age * 0.067) * 0.05",
"right_arm.ry": "-0.1",
"right_arm.rz": "cos(age * 0.09) * 0.05 + 0.05",

# Mirror right arm
"left_arm.rx": "-right_arm.rx + pi",
"left_arm.ry": "0.1",
"left_arm.rz": "-right_arm.rz"
}
]
}
]
}
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