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New features in this Patch (1.10_01): | ||
- Removed connected textures and langauage files, they now are back to default. they would not load in the past for some reason, causing the pack to become useless. | ||
* Changed name in inventories from "Toy's Pack v1.9.4" to "ToyPack v1.10" | ||
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New Features in this Update (1.10): | ||
+ Connected glass textures | ||
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New Features in this Patch (1.9.4_01): | ||
* Fixed textures not loading on some machines | ||
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New Featues in this Update (1.9.4): | ||
+ Updated version numbers | ||
+ Brightened wither hearts by 50% | ||
- Removed popping breathing bubble so they just dissapear once it runs out | ||
- Removed block models folder because it does nothing and takes up space | ||
+ Saturated colormaps | ||
+ Ilmango golen apples | ||
+ Absolute truckloads (like 60) of new outlined item sprites (plz appreciate it it was so tiring) | ||
- Removed bone meal particles like when they were added (plz un nerf bone meal it was so cool) | ||
+ Old green enderman eyes | ||
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New Features in this Update (1.9.3): | ||
+ Old leather armour shows on player | ||
+ Grass background is in player inventory | ||
+ Version number is in creative inventory | ||
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New Features in this Update (1.9.2): | ||
- Changed inventory version number | ||
- Removed arrow in hopper due to the fact that it only faces north | ||
- Moved positioning of the survival crafting grid and aligned the missing pixels | ||
+ Cleaned up widgets.png | ||
+ Added bottom outline for the unselectable button | ||
+ Fixed crosshair in widgets.png | ||
+ Added coloured text in the pack description | ||
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New Features in this Update (1.9.1): | ||
+ We did it! Old sounds are compatible, we now have: | ||
+ Old cows | ||
+ Old doors and trapdoors etc | ||
+ Old chests | ||
+ Old hurt sounds! | ||
+ Old water sounds | ||
+ Old rain | ||
+ More that I can't list but they're there and it's amazing! | ||
+ Changed the tripwire texture from a thick black line, to a thick grey one, and now to a bright blue one reminiscent of the original texture. | ||
+ Modified menu buttons so the bottom outline shows due to lazy editing. haha | ||
- No more minecart sounds like the good old days | ||
- Quieter villagers, endermen, and ghasts | ||
- Quieter portals too! | ||
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New Features in this Update (1.9): | ||
+ Old brick texture | ||
+ Old reeds texture | ||
+ Old end stone texture | ||
+ Portal frame texture has old end stone | ||
+ Old lily texture | ||
+ Old spawner texture | ||
+ Old vine texture | ||
+ Attempt for old chest, large chest, and ender chest models | ||
+ Attempt for old skeleton model | ||
+ Old pig texture | ||
+ Old leather armour sprites | ||
+ Black outlines around dye sprites | ||
+ Old brown dye sprite | ||
+ For some reason I forgot to outline the poisonous potato in a previous update, it's done now (oo, with a green hue!) | ||
+ Old sponge texture because it's just so much more contrasting and nicer | ||
+ Fixed position of the player location pointer on the map | ||
+ Fixed position of the survival crafting grid in inventory | ||
+ Fixed brewing stand potion output slot positioning | ||
+ Fixed brewing stand brewing indicator (bubbles) position | ||
+ Fixed severely broken achievements window texture, it has now been replaced and is more uniform to the other GUI windows | ||
+ New comparator, daylight sensor, farmland, hopper, ice, piston, sticky piston, rails, redstone torch, repeater, TNT, torch, tripwire hook, and tripwire textures from FVdisco's oCd pack! | ||
+ Modified the oCd hopper inside texture to show it's orientation | ||
+ Brightened up the disabled button texture | ||
+ Decontrasted the menu buttons | ||
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Patches in this update (1.8.1): | ||
+ Fixed alignment of survival crafting grid. | ||
+ Added some more outlined item sprites. | ||
+ Fixed naming issues where the textures would not load due to having a name that only works for a newer version. | ||
+ Fixed menu buttons to all be more uniform. | ||
- Removed LOLCAT language as it doesn't work. | ||
- Slime on sticky pistons doesn't show on the sides. | ||
- Removed armour empty slot sprites so that the slot is just empty like in older versions. | ||
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New Features in this Version (1.8): | ||
+ Cleaner and improved dark GUI due to the previous one being borked. | ||
+ Heavily reworked inventory textures. (I spent way too much time making them look good...) | ||
+ Simplified map icons. | ||
+ Simple map border. | ||
+ Old-style black border around more item sprites. | ||
- No pebbles in dirt and grass side textures. | ||
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Features From Previous Versions: | ||
+ Original Minecraft title. | ||
+ Nicer pumpkin overlay. | ||
+ Full moon is now a new moon. (All other moons are still full moons) | ||
+ Dark theme inventory. | ||
+ Dark theme menus. | ||
+ Less noisy bedrock texture. | ||
+ New crosshair. | ||
+ Darker menu buttons. | ||
+ Rainbow XP bar. | ||
+ New title screen backdrop. | ||
+ Coloured ping indicator. | ||
+ Uniform ores. | ||
+ Old gravel. | ||
+ Old lava. | ||
+ Lower snowy grass. | ||
+ Lighter nether textures. | ||
+ Old water. | ||
+ Simplified redstone wire. | ||
+ Simplified wool blocks. | ||
+ Uniform resource blocks. | ||
+ Hotbar slot numbers. | ||
+ Hotbar slot numbers in inventory. | ||
+ Thick black visible tripwires. | ||
+ Old steve skin. | ||
+ Old outlined food. | ||
+ Outlined tools. | ||
+ Smooth enchantment glint animation. | ||
+ Rainbow border block breaking animation. | ||
+ Old dispenser. | ||
+ Alternate redstone lamp texture. | ||
+ Simple glowstone texture. | ||
+ Simple redstone torch texture. | ||
+ High-contrast stone bricks. | ||
+ Old cobblestone. | ||
+ Old stone furnace top. | ||
+ Alternate item frame sprite and block texture. |
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{ | ||
"ambientocclusion": false, | ||
"textures": { | ||
"particle": "blocks/redstone_dust_dot", | ||
"line": "blocks/redstone_dust_dot", | ||
"overlay": "blocks/redstone_dust_overlay" | ||
}, | ||
"elements": [ | ||
{ "from": [ 0, 0.30, 0 ], | ||
"to": [ 16, 0.30, 16 ], | ||
"shade": false, | ||
"faces": { | ||
"up": { "uv": [ 0, 0, 16, 16], "texture": "#line", "tintindex": 0 } | ||
} | ||
}, | ||
{ "from": [ 0, 0.30, 0 ], | ||
"to": [ 16, 0.30, 16 ], | ||
"shade": false, | ||
"faces": { | ||
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay" } | ||
} | ||
} | ||
] | ||
} |
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{ | ||
"models": | ||
[ | ||
{ | ||
"part": "base", | ||
"attach": false, | ||
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# Defining a new texture path will break the block destroy overlay | ||
# Texture dimensions must be same as vanilla | ||
# Otherwise the overlay will squash, stretch and tile | ||
"textureSize": [64, 64], | ||
"boxes": | ||
[ | ||
{ | ||
"coordinates": [-1.0, -6.0, -1.0, 16.0, 16.0, 16.0], # Compensate xyz coords for chest base | ||
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# UV map must be offset by 12 pixels along the x axis and 44 along the y axis to center overlay | ||
# To compensate, the texture is offset by this same amount | ||
"uvDown": [12.0, 44.0, 28.0, 60.0], | ||
"uvUp": [28.0, 60.0, 12.0, 44.0], | ||
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"uvNorth": [44.0, 44.0, 60.0, 60.0], # Front | ||
"uvSouth": [28.0, 44.0, 44.0, 60.0], | ||
"uvWest": [28.0, 44.0, 44.0, 60.0], | ||
"uvEast": [28.0, 44.0, 44.0, 60.0] | ||
} | ||
] | ||
}, | ||
# Disable lid and knob so they don't show while opening | ||
{ | ||
"part": "lid", | ||
"attach": false | ||
}, | ||
{ | ||
"part": "knob", | ||
"attach": false | ||
} | ||
] | ||
} |
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{ | ||
"models": | ||
[ | ||
{ | ||
"part": "base", | ||
"attach": false, | ||
|
||
# Defining a new texture path will break the block destroy overlay | ||
# Texture dimensions must be same as vanilla | ||
# Otherwise the overlay will squash, stretch and tile | ||
"textureSize": [128, 64], | ||
"boxes": | ||
[ | ||
{ | ||
"coordinates": [-1.0, -6.0, -1.0, 32.0, 16.0, 16.0], # Compensate xyz coords for chest base | ||
|
||
# UV map must be offset by 8 pixels along the x axis and 44 along the y axis to center overlay | ||
# To compensate, the texture is offset by this same amount | ||
"uvDown": [8.0, 44.0, 40.0, 60.0], | ||
"uvUp": [40.0, 60.0, 8.0, 44.0], | ||
|
||
"uvNorth": [88.0, 44.0, 120.0, 60.0], # Front | ||
"uvSouth": [56.0, 44.0, 88.0, 60.0], # Back | ||
"uvWest": [40.0, 44.0, 56.0, 60.0], | ||
"uvEast": [40.0, 44.0, 56.0, 60.0] | ||
} | ||
] | ||
}, | ||
# Disable lid and knob so they don't show while opening | ||
{ | ||
"part": "lid", | ||
"attach": false | ||
}, | ||
{ | ||
"part": "knob", | ||
"attach": false | ||
} | ||
] | ||
} |
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{ | ||
"models": | ||
[ | ||
{ | ||
# Skeleteleteleton | ||
"part": "body", | ||
"attach": true, | ||
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"animations": | ||
[ | ||
{ | ||
"right_arm.rx": "-1.570796 + sin(age * 0.067) * 0.05", | ||
"right_arm.ry": "-0.1", | ||
"right_arm.rz": "cos(age * 0.09) * 0.05 + 0.05", | ||
|
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# Mirror right arm | ||
"left_arm.rx": "-right_arm.rx + pi", | ||
"left_arm.ry": "0.1", | ||
"left_arm.rz": "-right_arm.rz" | ||
} | ||
] | ||
} | ||
] | ||
} |
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{ | ||
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{ | ||
"animation": {} | ||
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{ | ||
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