I am Tomas Poveda, Software developer & Technical Artist specialized in character and pipeline technology with a strong programming background that works in the Videogame and Animation industry. Always looking to make artists' life easier. DCC lover ❤️.
My experience and background allowed me to develop a profile that combines both technical and artistic skills. I love listening and helping my teammates, so they can focus on art rather than the technology to create it.
I am really interested in the following topics:
- Rigging Pipeline Development: Rigging techniques, auto-riggers, etc.
- Python DCC agnostic tools development.
- Pipeline Development: USD, unit testing, deployment, etc.
- Character/Prop rigging & skinning.
- Machine Learning
During my spare time I love to invest my time in developing custom tools, frameworks and pipelines. Here are some of my developments: