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Depends on trixi-framework/PointNeighbors.jl#90 and trixi-framework/TrixiBase.jl#35.
This PR contains the following changes:
Float32
(and therefore on Apple GPUs that don't support double precision).trixi_include_changeprecision(Float32, example_file)
to conveniently change allFloat64
literals in an example file toFloat32
, which is enough to make the whole simulation run with single precision (that's how we designed the code).